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Archive-name: games/backgammon-faq
Posting-frequency: Monthly, around the 13th of each month.
Last-modified: January 1996
Version: 9603

   
     _________________________________________________________________
   
                  BACKGAMMON --- FREQUENTLY ASKED QUESTIONS.
                                       
   Last modified: Mon Dec 18 10:51:27 1995
    Mark Damish 
    
   
     _________________________________________________________________
   
CONTENTS

  SECTION 0: FORE FAQ
  
    Definition , Editor , Purpose , Contributions , Availability,
   Disclaimer , Editorial , Changes Gratitude , and News .
   
  SECTION A: ESSENTIALS
     * A1. What is backgammon? 
     * A2. What are the basic rules of the game? 
          + Backgammon Equipment 
          + The backgammon board 
          + Object of the game 
          + Starting the game 
          + Moving your men 
          + Doublets 
          + Making points 
          + Prime 
          + Blots 
          + Closed board 
          + Compulsory move 
          + Bearing off 
          + Gammon and Backgammon 
          + Cocked dice 
     * A3. What is the doubling cube for? 
     * A4. What is the Crawford rule? (Why won't FIBS let me double?) 
     * A5. What is the Jacoby rule? 
     * A6. What is the Holland rule? 
     * A7. What are those critters --- Beavers, raccoons? 
     * A8. What is a Chouette?
     * A9. Basic Strategy for Beginners.
     * A10. Opening Rolls 
       
  SECTION B: ELECTRONIC BACKGAMMON: VS OTHER HUMANS
     * B1. FIBS (First Internet Backgammon Server) 
          + FIBS Introduction 
          + FIBS Help 
          + FIBS Ratings 
          + Computer Programs On FIBS 
          + FIBS Misc.
     * B2. What is the Internet and how do I get onto it? 
     * B3. Are there any GUI's (Graphical User Interfaces) for FIBS? 
          + Tinyfugue 
          + xfibs 
          + MacFIBS 
          + TkFibs 
          + FIBS/W 
          + xibc 
     * B4. What is LDB? (Long Distance Backgammon. BG by Email) 
     * B5. What other ways are there to play people via
       nets/modems/e-mail? 
          + Netgammon backgammon server 
          + GEnie 
          + outland 
          + PBeM 
          + JavaGammon 
     * B6. Are there any electronic tournaments? 
     * B7. Do other game servers exist? 
          + Backgammon , Bridge , Scrabble-like , Chinese Chess (Xianqi)
            , Othello , Chess , Go , Checkers , Other Games Server and
            Web Pages 
            
  SECTION C: ELECTRONIC BACKGAMMON: VS MACHINE
     * C1. Are there any BG programs out there for my computer? Where are
       they? 
          + Commercial backgammon playing programs 
               o JellyFish 
               o TD-Gammon 
               o Expert Backgammon 
          + Shareware and Public Domain backgammon playing programs 
               o BLOT 
               o Backgammon, By George!
               o bg06 
               o A PD mac program called ? 
               o Death by Backgammon 
               o xgammon 
               o Misc. 
     * C2. Which programs are good? How good is good? 
     * C3. Why is it so hard to write a good backgammon program? 
     * C4. Backgammon support software and software reviews. 
          + Commercial Software 
               o BOINQ 
               o Hyper-Backgammon 
               o Hugh Sconyers Bearoff & Backgame CDs 
               o Matchqiz (and demo) 
               o Backgammon Position Anylyzer 
               o BG-SCRIBE 
               o The Match Strategist (and demo) 
          + Shareware and PD software 
               o rfibs (fibs recorder & playback) 
               o LaTeX Style for BG Positions and Games 
               o BOA/386 Bearoff analyzer 
                 
  SECTION D: RESOURCES
     * D1. I'm looking for a club to play in... 
          + Backgammon clubs in North America 
          + Playing Backgammon in the Boston area
          + Other Backgammon Clubs 
     * D2. Where are the tournaments? 
     * D3. I'm looking for information about newsletters and other
       publications. 
          + Anchors 
          + Backgammon Magazine 
          + BLITZ 
          + Chicago Point Newsletter 
          + European Backgammon News 
          + Flint Area Backgammon News 
          + GAMMON
          + Hoosier Backgammon Club Newsletter 
          + Inside Backgammon 
          + Norpunkt 
     * D4. Backgammon books and book reviews. 
          + BG books [summary] by Marty Storer 
          + BG books [summary] by John Bazigos 
          + How to play tournament BG [book] 
          + Backgammon (Robin Clay) [book] 
          + In The Game Until The End... [booklet] 
          + Learning From the Machine... [booklet] 
          + Kit Woolsey's "Tournament Series Backgammon"
          + The Backgammon Book 
          + Playboy's Book of Backgammon 
          + Other Books 
          + Danny Kleinman Books 
     * D5. A List of Backgammon Articles in Science and Business 
     * D6. Where does one purchase backgammon supplies and books? 
          + The GAMMON PRESS 
          + Carol Joy Cole 
          + The Backgammon Shop 
          + Danny Kleinman 
          + Dansk Backgammon Forlag 
          + Crisloid 
          + Larry Strommen 
          + John Rather 
     * D7. An index of backgammon resources available on the Internet. 
       
  SECTION E: MISC.
     * E1. What other games can be played on a backgammon board? 
          + Hyper-Backgammon 
          + Nackgammon 
          + Tapa 
          + Narde 
          + Diceless Backgammon 
          + Acey-deucy 
          + One Point Matches 
          + Feuga 
          + Greek/Turkish variation called ? 
     * E2. How does one become a better player? 
     * E3. Kent Goulding's International Backgammon Rating List 
     * E4. Misc. 
       
   
     _________________________________________________________________
   
   
     _________________________________________________________________
   
Section 0: FORE FAQ

  DEFINITION

   FAQ /F-A-Q/ or /faq/ [USENET] n.  1. A Frequently Asked Question.  2. A
       compendium of accumulated lore, posted periodically to high-volume
       newsgroups in an attempt to forestall such questions. Some people
       prefer the term 'FAQ list' or 'FAQL' /fa'kl/, reserving 'FAQ' for
       sense 1.

   -- from: The jargon file, Version 2.9.12, 10 May 1993
   
  EDITOR
  
   Mark Damish damish@ll.mit.edu
   
  PURPOSE
  
   The purpose of this FAQ is to answer commonly asked questions which
   come up on the rec.games.backgammon news group and to compile a set of
   resources which might be useful to backgammon players in general.
   
  CONTRIBUTING
  
   Contributions will be thankfully accepted. Send E-Mail to the editor
   of this list for inclusion and credit in future FAQs.
   
  AVAILABILITY
  
   The FAQ will be posted on or around the 13th (13: is such a nice
   opening roll) of each month to rec.games.backgammon, rec.answers and
   news.answers.
   
   The FAQ is also available for anonymous ftp on:
   rtfm.mit.edu /pub/usenet/news.answers/games/backgammon-faq
   
   The ascii FAQ may also be obtained vie E-mail. Just send mail to:
   

           mail-server@rtfm.mit.edu
      with
           send usenet/news.answers/games/backgammon-faq

   in the body of the message.
   
   HTML version:
          An HTML (hypertext) version of the faq has been created. It is
          currently the `source' document for the ASCII version posted to
          rec.games.backgammon, and the rtfm archive. Within the document
          there are ``links'' from the table of contents, links within
          the document, and several links to ftp sites and other
          documents which make getting around the document, and the
          backgammon portion of internet quite easy. This version of the
          FAQ is called bg-faq.html, and may be downloaded for local
          reading with a Web-Browser, or may be read on line at:
          http://www.cybercom.net/~damish/backgammon/bg-faq.html or at:
          http://www.statslab.cam.ac.uk/~sret1/backgammon/faq.html The
          HTML version of the faq is updated at this site when the ascii
          version is posted to rec.games.backgammon.
          
   diff file:
          A diff file will created and posted to the rec.games.backgammon
          news group at the same time the FAQ is posted. This will
          contain the differences between successive FAQs. It will not be
          posted to the *.answers newsgroups, nor will it be archived at
          rtfm.mit.edu. The purpose of the diff file is to show recent
          changes without having to browse the entire FAQ. DO NOT use
          this file to update previous versions of the FAQ as it will
          have been edited!
          
  DISCLAIMER
  
   This posting is provided on an "as is" basis, NO WARRANTY whatsoever
   is expressed or implied, especially, NO WARRANTY that the information
   contained herein is correct or useful in any way, although both are
   intended.
   
  EDITORIAL
  
  CHANGES
  
   Changes may be spotted by examining the `diff' file, which is posted
   at the same time as this FAQ. In the diff file, a `<' charactor
   preceding a line indicates that the line has been removed. Likewise, a
   `>' charactor indicates an addition. The diff file is edited and
   should not be used for updating from previous versions.
   
  GRATITUDE
  
   Major and minor contributions and suggestions from the following:
   

         Jeremy Bagai     Matchqiz review.
         Matthew Clegg    The `What is Internet' section.
         Paul Ferguson    Mac PD BG info. FIBS Client info.
         Erik Gravgaard   This and that.
         Molly Holzschlag GEnie/RSCARDS info
         rjohnson         Additional info for rules section A2.
         Mika Johnsson    Original Backgammon article compilation.
         Rolf Kleef       Nackgammon.
         Asger Kring      Danish Newsletter, Book supply info. more.
         Andy Latto       Jacoby, Holland, Beavers, Chouette, Useful advice.
         Mel Leifer       Many critical pieces of information.
         Peter Nickless   Acey-Deucy Submission.
         Perry R. Ross    LDB (Long Distance Backgammon) mail server info.
         Mark Rozer       Inspired me to play this game.
         Gerry Tesauro    Backgammon article pointers.
         Michael Urban    Boston area playing spots.
         Kit Woolsey      Software reviews. Contributor at large.
         Michael J. Zehr  Book Review, Holland rule, Combinitorics answer.
                          More.
         Vincent Zweije   FIBS description. Narde description. Proof reader
                          deluxe.

        [I apologize if I missed anybody]

   Thanks for ALL corrections sent!
   
   PLUS Thanks to all who have submitted material to the
   rec.games.backgammon news group, whether or not it has been used here.
   Material from rec.games.backgammon is credited where used.
   
   May you roll above average when you need it most.
   
  NEWS

      Information that may or may not be included in the current FAQ:

   From: alberto da pra (dapra@iol.it)
   Newsgroups: rec.games.backgammon
   Subject: Olympiad of Backgammon
   Date: 2 Dec 1995 21:18:50 GMT

   The second edition of the Backgammon's Olympiad (the first was in the
   year 1992) will be in Venice from 25th to 30th June 1996. Who is
   intersted can ask info and the invitation.
   Alberto da Pra, President WBF
   Worldwide Backgammon Federation

   ----

   Newsgroups: comp.os.os2.games,rec.games.backgammon
   Subject: TD-Gammon available for free download
   Date: 9 Nov 1995 23:52:45 -0800

   IBM has made TD-Gammon, their supposedly groundbreaking neural network-
   based version of Backgammon, available for free download.  It seems to
   be part of an attempt to promote their IBM Family FunPack.  You can get
   it by surfing to http://www.austin.ibm.com/pspinfo/funtdgammon.html and
   following the "Read the license information" link.  You will have to fill
   out a form with your name, address, etc.  (But nothing forces you to enter
   valid information. ;)  )

   ----

   The hypertext version of the FAQ is now available at:

   http://www.statslab.cam.ac.uk/~sret1/backgammon/faq.html
    Thanks Stephen for mirroring the faq in the UK, which should allow
    for quicker access from Europe and the Middle East.

   
     _________________________________________________________________
   
   
     _________________________________________________________________
   
Section A: ESSENTIALS

  A1. WHAT IS BACKGAMMON?
  
     ``Backgammon is an obstacle race between two armies of 15 men each,
     moving around a track divided into 24 dagger-like divisions known as
     points.''
     
     ..The Rules
     
   
     _________________________________________________________________
   
     ``It's just a game.''
     
     -- Many
     
   
     _________________________________________________________________
   
     ``Sport of mind.''
     
     .. Alberto da Pra, President of WBF - Worldwide Backgammon
     Federation
     
   
     _________________________________________________________________
   
     ``It's a game of skill and luck. When I win I can claim it's due to
     my good skill. When I lose I can claim it's due to my bad luck.''
     
     -- submitted by David Forthoffer davidf@lpd.sj.nec.com
     
   
     _________________________________________________________________
   
     ``Backgammon is one of the oldest games in existence, dating back
     some 5000 years and believed to have been developed by the ancient
     Egyptians. It is not a game of luck as many believe, but a strategic
     game of war; in many ways as difficult to master as chess or Go. A
     random element (luck) is certainly involved, but a champion player
     also uses the laws of probability, intuition, imagination and
     psychology to outwit his opponent''.
     
     -- From the foward of the Expert Backgammon (Mac) documentation.
     
   
     _________________________________________________________________
   
     ``There's an aesthetic to the game, a flow. People think the game
     consists primarily of math --- calculating odds and so forth. That's
     not true. It's essentially a game of patterns, a visual game, like
     chess. Certain patterns fit together harmoniously, make sense in a
     away that is nontrivial.''
     
     -- Paul Magriel
     
   
     _________________________________________________________________
   
   Answering ``Why do you play backgammon'':
   
     ``We have become a spectator society, one that experiences
     excellence and creativity only by watching it on television or by
     reading about it in newspapers or magazines...Perhaps the best way
     of becoming something more than a spectator is to pursue activities
     that do not receive mass media coverage. We can invent our own art
     forms, or at least re-label existing forms as art. Backgammon,
     though it is very old and very common, is an excellent art form.
     Patterns of points and blots undergo poignant mutations. The player
     strains to work with them, to control them. One's identity is not
     entirely intrinsic, nor is it purely acquired. We can shape
     ourselves just as we can shape our surroundings. By playing
     backgammon, that is - by creating patterns of blots and points - I
     help to shape my identity, I set myself apart from the spectators. I
     become alive.''
     
     -- Felix Yen (from Anchors, Jan 92)
     
   
     _________________________________________________________________
   
  A2. WHAT ARE THE BASIC RULES OF THE GAME? 
  
    Backgammon Equipment
     * A Backgammon board or layout.
     * Thirty round stones, or checkers, 15 each of two different colors,
       generally referred to as `men'.
     * A pair of regular dice, numbered from 1 to 6. (For convenience,
       two pairs of dice, one for each player, are generally used.)
     * A dice cup, used to shake and cast the dice. (Again, it is more
       convenient to have two dice cups.)
     * A doubling cube---A six-faced die, marked with the numerals
       2,4,8,16,32 & 64. This is used to keep track of the number of
       units at stake in each game, as well as to mark the player who
       last doubled.
       
    The backgammon board
    
   Backgammon is an obstacle race between two armies of 15 men each,
   moving around a track divided into 24 dagger-like divisions known as
   ``points''.
   
   The Backgammon layout is divided down the center by a partition, known
   as the ``bar'' (See Diagram 1), into an outer and inner (or home)
   board or table. The side nearest you is your outer and home tables;
   the side farther away is your opponents outer and home boards. The
   arrows indicate the direction of play.
   
   For purposes of convenience we have numbered the points in the
   diagram. Though the points are not numbered on the actual board, they
   are frequently referred to during play to describe a move or a
   position. Your (X's) 4-point or 8-point will always be on your side of
   the board; your opponent's (O's) will always be on his side of the
   board.
   
   A move from your 9-point to your 5-point is four spaces (the bar does
   not count as a space). A move from White's 12-point to your 12-point,
   though it crosses from his board to yours, is but one space, for these
   two points are really next to each other.
   
   Diagram 2 shows the board set up ready for play. Each side has five
   men on his 6-point, three men on his 8-point, five men on his
   opponent's 12-point, and two men, known as ``runners'', on his
   opponents' 1-point. The runners will have to travel the full length of
   the track, the other men have shorter distances to go. Note that play
   proceeds in opposite directions, so that the men can be set up in two
   ways. Turn the diagram upside down to see the layout if play were
   proceeding in the other direction.
   

      +-------------------------------------------------->
      |
      |   +-----------------------------< X moves this direction
      |   |
      |   |
      |   |    13 14 15 16 17 18       19 20 21 22 23 24
      |   |   +------------------------------------------+
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |
      |   |   |                  |   |                   |  +----+
      ^   v   |   Outer Board    |BAR|     Home Board    |  | 64 |
      |   |   |                  |   |                   |  +----+
      |   |   | P  O  I  N  T  S |   |  .  .  .  .  .  . | Doubling
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |   Cube
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |
      |   |   | .  .  .  .  .  . |   |  .  .  .  .  .  . |
      |   |   +------------------------------------------+
      |   |    12 11 10  9  8  7        6  5  4  3  2  1
      |   |
      |   +---------------------------------------------->
      |
      +---------------------------------< Y moves this direction


                  Diagram 1  (Numbered from X's point of view)


       13 14 15 16 17 18       19 20 21 22 23 24
      +------------------------------------------+
      | X  .  .  .  O  . |   |  O  .  .  .  .  X |
      | X           O    |   |  O              X |
      | X           O    |   |  O                |
      | X                |   |  O                |
      | X                |   |  O                |  +----+
      |                  |BAR|                   |  | 64 |
      | O                |   |  X                |  +----+
      | O                |   |  X                |
      | O           X    |   |  X                |
      | O           X    |   |  X              O |
      | O  .  .  .  X  . |   |  X  .  .  .  .  O |
      +------------------------------------------+
       12 11 10  9  8  7        6  5  4  3  2  1

      Diagram #2  (Numbered from X's point of view)

    Object of the game
    
   The object of Backgammon is for each player to bring all his men into
   his home board, and then to bear them off the board. The first player
   to get all his men off the board is the winner.
   
    Starting the game
    
   Each player casts one die. The player with the higher number makes the
   first move, using the two numbers cast by his die and his opponent's.
   In the event that both players roll the same number, it is a standoff
   and each rolls another die to determine the first move. In the event
   of subsequent ties, this process is repeated until the dice turn up
   different numbers. (In some games, players double the unit stake
   automatically every time they cast the same number; others limit the
   automatic doubles to one. In tournament play, there is no such thing
   as an automatic double.)
   
    Moving your men
    
   Each player's turn consists of the roll of two dice. He then moves one
   or more men in accordance with the numbers cast. Assume he rolls 4-2.
   He may move one man six spaces, or one man four spaces and another man
   two spaces. Bear in mind that, when moving a single man for the total
   shown by the two dice, you are actually making two moves with the one
   man---each move according to the number shown on one of the dice.
   
    Doublets
    
   If the same number appears on both dice, for example, 2-2 or 3-3
   (known as doublets), the caster is entitled to four moves instead of
   two. Thus, if he rolls 3-3, he can move up to four men, but each move
   must consist of three spaces.
   
   The players throw and play alternately throughout the game, except in
   the case where a player cannot make a legal move and therefore
   forfeits his turn.
   
    Making points
    
   A player makes a point by positioning two or more of his men on it. He
   then ``owns'' that point, and his opponent can neither come to rest on
   that point nor touch down on it when taking the combined total of his
   dice with one man.
   
    Prime
    
   A player who has made six consecutive points has completed a prime. An
   opposing man trapped behind a prime cannot move past, for it cannot be
   moved more than six spaces at a time---the largest number on a die.
   
    Blots
    
   A single man on a point is called a blot. If you move a man onto an
   opponent's blot, or touch down on it in the process of moving the
   combined total of your cast, the blot is hit, removed from the board
   and placed on the bar.
   
   A man that has been hit must re-enter in the opposing home table. A
   player may not make any move until such time as he has brought the man
   on the bar back into play. Re-entry is made on a point equivalent to
   the number of one of the dice cast, providing that point is not owned
   by the opponent.
   
    Closed board
    
   A Player who has made all six points in his home board is said to have
   a closed board. If the opponent has any men on the bar, he will not be
   able to re-enter it since there is no vacant point in his adversary;s
   home board. Therefore, he forfeits his rolls, and continues to do so
   until such time as the player has to open up a point in his home
   board, thus providing a point of rentry. It should be noted, the he
   doesn't loses his turn, as he still retains the ability to double his
   opponent before any of his opponents rolls, assuming the cube is
   centered or on his side.
   
    Compulsory move
    
   A player is compelled to take his complete move if there is any way
   for him to do so. If he can take either of the numbers but not both,
   he must take the higher number if possible, the lower if not.
   
   [Another way of saying this...]
     * If both parts of the roll can be played legally, then this must be
       done. Note that you may play the roll in such a way as to move
       fewer pips than the larger die indicates by playing the smaller
       die first --- this is common in bearoff situations, and legal as
       long as each part of the roll is played legally at the moment you
       play it.
     * If only one part of the roll can be played legally, then you must
       play the higher die if possible; if not, play the lower die.
       
   
   
   --kw
   
    Bearing off
    
   Once a player has brought all his men into his home board, he can
   commence bearing off. Men borne off the board are not re-entered into
   play. The player who bears off all his men first is the winner. A
   player may not bear off men while he has a man on the bar, or outside
   his home board. Thus if, in the process of bearing off, a player
   leaves a blot and it is hit by his opponent, he must first re-enter
   the man in his opponents home board, and bring it round the board into
   his own home board before he can continue the bearing off process.
   
   In bearing off, you remove men from the points corresponding to the
   numbers on the dice cast. However, you are not compelled to remove a
   man. You may, if you can, move a man inside your home board a number
   of spaces equivalent to the number of a die.
   
   If you roll a number higher than the highest point on which you have a
   man, you may apply that number to your highest occupied point. Thus,
   if you roll 6-3 and your 6-point has already been cleared but you have
   men on your 5-point, you may use your 6 to remove a man from your
   5-point.
   
   In some cases it may be advantagous to play the smaller die first
   before applying the higher die to your highest point (See Compulsory
   Move). For example, suppose you have one checker on your 5 point, and
   two checkers on your 2 point. Your opponent has a checker on the ace
   (one point) and on the bar. You roll 6-3. You may play the 3 to the 2
   point then the 6 to bear a checker off the 2 point leaving your
   opponent no shots (no blots for the opponent to hit). The alternative,
   using the 6-3 to bear checkers off both the 5 and 2 points, would
   leave your opponent 20 out of 36 ways to hit your remaining blot.
   
    Gammon and Backgammon
    
   If you bear off all 15 of your men before your opponent has borne off
   a single man, you win a gammon, or double game.
   
   If you bear off all 15 of your men before your opponent has borne off
   a single man, and he still has one or more men in your home board or
   on the bar, you win a backgammon, or a triple game.
   
    Cocked dice
    
   It is customary to cast your dice in your right-hand board. Both dice
   must come to rest completely flat in that board. If one die crosses
   the bar into the other table, or jumps off the board, or does not come
   to rest flat, or ends up resting on one of the men, the dice are
   ``cocked'' and the whole throw, using both dice, must be retaken.
   
   
     _________________________________________________________________
   
  A3. WHAT IS THE DOUBLING CUBE FOR?
  
   The introduction of the doubling cube into the game is largely
   responsible for the leap in popularity of modern backgammon.
   
   Each face of the doubling cube bears a number to record progressive
   doubles and redoubles, starting with 2 and going on to 4, 8, 16, 32 &
   64. At the commencement of play, the doubling cube rests on the bar,
   between the two players, or at the side of the board. At any point
   during the game, a player who thinks he is sufficiently ahead may,
   when it is his turn to play and before he casts his dice, propose to
   double the stake by turning the cube to 2. His opponent may decline to
   accept the double, in which case he forfeits the game and loses 1
   unit, or accept the double, in which case the game continues with the
   stake at 2 units. The player who accepts the double now ``owns'' the
   cube---which means that he has the option t redouble at any point
   during the rest of the game, but his opponent (the original doubler)
   may not. If, at a later stage he exercises this option, his opponent
   is now faced with a similar choice. He may either decline the redouble
   and so lose 2 units, or accept and play for 4, and he now ``owns'' the
   cube. A player may double when he is on the bar even if his opponent
   has a closed board and he cannot enter. Though he does not roll the
   dice, for he cannot make a move, he still has the right to double.
   Note that gammon doubles or backgammon triples the stake of the cube.
   
   
     _________________________________________________________________
   
  A4. WHAT IS THE CRAWFORD RULE? (WHY WON'T FIBS LET ME DOUBLE?)

  From the FIBS  help screens:

  If you are playing an n-point match and your opponent is ahead
  of you and he gets to n-1 points you are not allowed to use
  the doubling cube in the next game to come

   EXAMPLE:
             5 point match
                  score
     game #   You      opponent
        1      0          3
        2      0          4
        3      1          4   (you were not allowed to double in this game)
        4      3          4   (you were allowed to double again)
       ...    ...        ...


   The Crawford rule is universally used in backgammon match play.

   
     _________________________________________________________________
   
  A5. WHAT IS THE JACOBY RULE?
  
   The Jacoby rule is used in money games. It states, that a gammon or
   backgammon may not be scored as such unless the cube has been passed
   and accepted. The purpose is to speed up play by eliminating long
   undoubled games.
   
   The Jacoby rule is never used in match play.
   
   
     _________________________________________________________________
   
  A6. WHAT IS THE HOLLAND RULE?
  
   This rule applies to match games and states that in post-Crawford
   games the trailer can only double after both sides have played two
   rolls. It makes the free drop more valuable to the leader but
   generally just confuses the issue.
   
   Unlike the Crawford rule, the Holland rule has not proved popular, and
   is rarely used today.
   
   
     _________________________________________________________________
   
  A7. WHAT ARE THOSE CRITTERS --- BEAVERS, RACCOONS?
  
   In money play, if player A doubles, and player B believes that he is a
   favorite holding the cube, he may turn the cube an extra notch as he
   takes, and keep the cube on his own side. For example, if A makes an
   initial double to 2, B may, instead of taking the double and holding a
   2 cube, say ``beaver'', turn the cube an extra notch to 4, and

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