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Archive-name: emulators-faq/part3
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Last-modified: Fri, 25 Apr 1997 19:26:19 GMT

  5.2 Atari 2600

      Instructions on how to dump ROM images to disk are available: 
        http://www.sponsor.net/~gchance/2600Stuff/2600Archiver

      PostScript schematic to accompany the above document: 
        http://www.sponsor.net/~gchance/images/atari.zip

      There is also an Atari 2600 emulation FAQ: 
        http://www.cs.unc.edu/~brownde/museum/texts/2600emu.faq

      Several game and hardware manuals are available from: 
        http://www.sponsor.net/~gchance/2600Stuff/2600Docs/docsindex.html

    5.2.1 A26 [MS-DOS]

        Very fast, all-assembly Atari 2600 emulator for MS-DOS. This 
        emulator isn't finished yet; it has preliminary support for 
        mid-line collisions and cartridge bank switching. Versions 
        after 0.11 have a speed regulator. Supports paddles, console 
        switches, and rudimentary sound effects. It can use PC 
        joysticks. 

        The program (which is incredibly small) is available for 
        download from the homepage. 

        Written by Paul Robson . 

        Homepage: 
          http://users.aol.com/autismuk/a26home.htm

    5.2.2 Activision Game Pack [MS-Windows, Mac OS]

        Activision has released three commerical game packs of old 
        Atari 2600 games that run under MS-Windows and Mac OS. The 
        games are images of the original ROM cartridges, being run on 
        an emulator. The game packs include cartridge images of the 
        following games: 

        * Pack 1: Pitfall!, Kaboom!, River Raid, H.E.R.O, Chopper 
        Command, Grand Prix, Boxing, Cosmic Commuter, Crackpots, 
        Fishing Derby, Freeway, Frostbite, Seaquest, Sky Jinks, and 
        Spider Fighter. 

        * Pack 2: Dragster, Skiing, Tennis, Laser Blast, Stampede, Ice 
        Hockey, Barnstorming, Megamania, Oink!, Dolphin, Keystone 
        Kapers, Enduro, Plaque Attack, River Raid II, and Atlantis. 

        * Pack 3: Checkers, Starmaster, Pressure Cooker, Private Eye, 
        Double Dragon, Combat, Space War, Canyon Bomber, Breakout, 
        Night Driver, Yar's Revenge, and Title Match Pro Wrestling. 

        You can load other ROM images into this emulator; for the 
        Windows emulator, this can be done by concatinating them to be 
        16k and copying them over one of the default images shipped 
        with the action pack. Under MS-DOS, you can do this with the 
        apropriate copy command: 
        
          copy /b 4k.bin+4k.bin+4k.bin+4k.bin 16k.bin
          copy /b 8k.bin+8k.bin 16k.bin

        (Of course, you'd do 8 of the 2k.bin images...) If you have a 
        12k image, you should be able to pad it out to 16k by tacking 
        on any random 4k image (ie copy /b 12k.bin+4k.bin 16k.bin), 
        but I haven't tried this. If you get this to work, send me 
        mail about it. 

        You will probably want to edit the .ini file to tweak some 
        values. If you have problems with sprite collisions, reduce 
        the ActiveLineMask value (it must be one less than even powers 
        of 2... ie 1, 3, 7, 15, etc.). You might also have to tweak 
        CollLineStart and CollLineEnd to specify on which lines 
        collisions should be checked. 

        The Macintosh version will take images of any size without 
        modification. 

        See the Atari 2600 emulation FAQ (listed in section 5.2) for 
        more information on how to tweak the action pack emulator. 

        Activision can be reached at +1 310/479-5644 or 
        1-800-477-3650. 

        Homepage: 
          http://www.activision.com/atari/home.html

    5.2.3 Atari 2600 Emulation Project [MS-DOS, Unix & X]

        This project has been abandoned. Written by Adam Roach 
         

        Homepage: 
          http://www.why.net/home/adam/2600/

    5.2.4 PCAE [MS-DOS]

        100% Assembly emulation of the Atari 2600. Provides emulation 
        of one paddle (using the mouse) and two joysticks, along with 
        several other controllers. Requires an 80486 or higher. 
        Supports Atari 8k, Atari 16k, Super-chip, Parker Bros., CBS, 
        and M-Network bank switching cartridges. has a built in 
        disassembler for non-bank switched cartridges and a debugger 
        for all cartridges. Written by John Dullea . 

        Homepage: 
          http://www.netcom.com/~itsbroke/2600/

    5.2.5 Stella 96 [Unix & X, MS-DOS, MS-Windows, PowerMac, Linux]

        Atari 2600 emuator for Unix & X. Screen shots are available 
        from the homepage. The emulator is a work in progress. 
        However, it works with most 2600 games. Version 0.4 is now 
        available. The current release includes support for Linux 
        (with SVGAlib), MS-DOS, Power Macintoshes, Unix and Windows 
        (95 & NT). Version 0.4 is about twice as fast as 0.3 in most 
        situations. 

        Written by Bradford Mott . 

        Homepage/Distribution: 
          http://www4.ncsu.edu/~bwmott/www/2600/

    5.2.6 Virtual 2600/Virtual VCS [Unix & X, MS-DOS]

        Virtual 2600 is an emulation of the Atari 2600; it is covered 
        buy the Gnu Public License. 

        A v2.0 Beta of Virtual 2600 is now available. It includes some 
        sound support, dynamic resizing (under X), paddle emulation, 
        and PC joystick support. 

        There is also a Linux SVGAlib version of the emulator 
        available. 

        The MS-DOS port (also known as "Virtual VCS") is maintained by 
        Dan Boris . 

        Written by Alex Hornby . 

        Homepage: 
          http://www.users.zetnet.co.uk/ahornby/v2600.html

    5.2.7 VCS2600 [MS-DOS]

        100% 80x86 assembly emulation of the Atari 2600 VCS. It's not 
        currently released, but should be soon. Requires an 80386 or 
        higher, although a Pentium is really required for full speed 
        emulation. A Pentium 100 with a Mach 64 graphics card runs 
        about 115% original speed. See the homepage for more 
        information. Currently under development by Thomas Djafari 
         

        Homepage: 
          http://www.micronet.fr/~frogger/

    5.2.8 ??? (2)

        Currently under development by  

    5.2.9 ??? (3)

        Portable 2600 emulator; currently under development. 
        (Announcement made on 1996-Feb-28 in rec.games.video.classic). 
        The author also eventually intends to adapt it for 7800 
        emulation. Written by Joseph Jason Welser . 

  5.3 Atari Jaguar

      See section 6.1. 

  5.4 ColecoVision

      Sample cartridge images can be found on: 
        ftp://ftp.komkon.org/pub/Coleco

    5.4.1 ColEm [Unix & X, MacOS, PowerMac, MS-DOS, MS-Windows]

        ColEm is a portable emulator of the old ColecoVision videogame 
        system written in C. The X version of ColEm has been tested 
        under FreeBSD, HP-UX, SunOS, Solaris, and Linux. Ports to 
        MacOS, MS-DOS and MS-Windows have been completed. 

        Written by Marat Fayzullin . Macintosh 
        Ports by John Stiles  and 
        Alan Steremberg . MS-Windows port by 
        Neal Danner . MS-DOS port by Marcel 
        de Kogel . 

        Homepage: 
          http://www.freeflight.com/fms/ColEm/

    5.4.2 Mission [MSX-DOS]

        ColecoVision emulator for the MSX. Requires an MSX1 (although 
        an MSX2 is suggested) with 64K of memory and MSX-DOS. 
        Available in both PAL and NTSC versions. The program emulates 
        a ColecoVision by patching the OS ROM; this can be done 
        because of the similarity of architecture between the MSX and 
        the Coleco Vision. It works on about 1/3rd of all games that 
        the author has tested. Written by Marcel de Kogel 
        . 

        Homepage: 
          http://www.komkon.org/~dekogel/mission.html

  5.5 GameBoy

      Instructions on how to dump GameBoy cartridges are available: 
        http://www.freeflight.com/fms/GameBoy/Tech/GBCopier1.lha
        http://www.freeflight.com/fms/GameBoy/Tech/GBCopier2.lha

      Other technical information on the Gameboy, along with some 
      public domain game images, are available from Jeff Frohwein's 
      home page; this page contains pointers to TONS of gameboy 
      related information, including a C compiler for cross-developing 
      gameboy games: 
        http://hiwaay.net/~jfrohwei/gameboy/

    5.5.1 Fondle GameBoy Emulator [MS-DOS]

        Described as "Very Beta" by the author. The eventual intention 
        of this emulator is to provide full support for multiplayer 
        gameboy play over a modem. Based on the Virtual GameBoy source 
        code (see section 5.5.6). 

        Homepage: 
          http://www.zipcon.net/~ender42/emulators.html

    5.5.2 !GameBoy [Acorn]

        Gameboy emulator for the Acorn RISC machines. Runs at full 
        speed on an Acorn RISC 700. 

        Dave Ward  has hacked a version of 
        this emulator that runs about 8 times faster, but can be 
        slowed down to normal speed. 

        Program: 
          ftp://ftp.doc.ic.ac.uk/public/info/.arch/EXTRA3/archimedes/
              collections/uni-stuttgart/riscos/emulator/gameboy.zip

        Faster version: 
          http://www.chubb.demon.co.uk/Dave/

    5.5.3 GBSIM [MS-DOS]

        Gameboy Simulator/debugger for 80386 machines and higher. This 
        is more for technichally curious people, since it starts in a 
        deubgger, and has features for disassembling and tracing 
        gameboy programs. 

        Program: 
          http://hiwaay.net/~jfrohwei/gameboy/gbsim.zip

    5.5.4 PCBOY [MS-DOS]

        Another MS-DOS gameboy emulator. Written by Yvan Rivard 
        . 

        Program: 
          http://fly.HiWAAY.net/~jfrohwei/gameboy/pcboy001.arj

    5.5.5 ToyBoy [Amiga]

        Note that this IS NOT a GameBoy emulator! 

        This program is a prototype that was designed with no access 
        to the specs of the actual gameboy. It will not run gameboy 
        cartridges, even if you get a good ROM dump. 

        This prototype was developed by Argonaut, a UK development 
        company, to determine how difficult programming for the 
        GameBoy would be, once it came out. However, it is based on 
        limited information about the GameBoy, so it has little in 
        common with the real item. 

        Program: 
          ftp://ftp.wustl.edu/pub/aminet/misc/emu/Gameboy68000.lha

    5.5.6 Virtual GameBoy [Unix & X, MS-Windows, Amiga, MacOS, MS-DOS, OS/2]

        This emulator will run GameBoy cartridge images. The Unix 
        version is freeware and comes with source code. The Windows 
        version is Shareware; a demo can be downloaded from the 
        homepage, but a US$35 registration fee is required for a fully 
        registered version. It requires a 32 bit library and WinG. The 
        Amiga version is available with source code. It is playable on 
        an A4000 with a fast video card. The Unix version has been 
        tested on SunOS, Solaris, and OSF/1. 

        There is also a Linux version of VGB that uses the SVGA 
        library instead of X. 

        A new version (0.8b1) of the MS-DOS VGB is available; it fixes 
        a few bugs, implements sprite priorities, and has a few extra 
        features. 

        The current release supports using GameGenie cheat codes. 

        Anyone who wants to help on this project is welcome. 

        Written by Marat Fayzullin . The credits 
        for the ports are extensive; see the homepage for a list. 

        Homepage: 
          http://www.freeflight.com/fms/VGB/

        MS-DOS Homepage: 
          http://www.komkon.org/~dekogel/vgb.html

  5.6 Intellivision

      There are some complications in emulating the Intellivision; the 
      first is that there are a set of ROM routines and bitmaps stored 
      in memory on the Intellivision console itself. Of course, this 
      information is still copyrighted by Matel. This "Executive ROM 
      software" is, in fact, one of the stumbling blocks to 
      development of a commercial emulator. To make the issue worse, 
      very little technical information is available about the unit 
      itself. Matel was hostile to other companies making games for 
      the Intellivision, even going so far as to change the executive 
      ROM to recognise and crash competitors' games. Consequently, 
      there was no developer's kit ever released. Worse even, the 
      "Blue Sky Rangers" (Matel's original design team) have been 
      instructed to not cooperate with any efforts to create an 
      emulator (since Matel is currently negotiating with a third 
      party to produce a commercial emulator.) 

      The upshot of this is that an independant emulator developer 
      will have to reverse engineer the hardware as well as dump the 
      executive ROM, reverse engineer THAT, and rewrite it. As 
      mentioned above, though, plans are in the pipeline to release a 
      commercial CD-ROM of an emulator and games (maybe even including 
      some that were never released.) 

      Some information can be found on the Blue Sky Rangers' page: 
        http://www.webcom.com/~makingit/bluesky/

      The Intellivision FAQ can be found at: 
        http://www.cs.colostate.edu/~dzubera/FAQs/intv.faq

    5.6.1 ???

        Development on a non-commercial emulator is being done by Carl 
        Mueller . An announcement was posted to 
        rec.games.video.classic on 1996-Mar-18. Carl has announced 
        that he doesn't know how to release it yet, since the EXEC ROM 
        is (aparently) non-trivial to dump, and no-one has put 
        together schematics for a simple cart-dumper yet. 

  5.7 NES/Famicom

    5.7.1 iNES [Unix & X, PowerMac, MS-Windows, Linux]

        iNES has now been released. Due to the boatload of newbie 
        gremlins that have come crawling out of the woodwork 
        immediately after the gameboy and SNES emulators were released 
        and discovered, Marat has made a decision not to release an 
        MS-DOS version yet. An MS-Windows version is available an a 
        registration basis only. More details are available on the 
        homepage. 

        Binaries are available for FreeBSD/80x86, Linux/80x86, and 
        Solaris/Sparc. The Linux version also supports SVGALib access 
        as well as sound and joystick support. Other Unix versions may 
        be available; check the homepage. 

        A diagram of schematics for a device to dump cartridge ROM 
        images is available from the iNES homepage. 

        An MS-Windows version is now available; you must register (for 
        US$35) before receiving it. Contact Marat if you are 
        interested. 

        Written by Marat Fayzullin . 

        For those of you who have cartridge images for PasoFami (see 
        section 5.7.4), Marat posted the following directions: 
        
          1. Create a 16-byte header:
             "N""E""S"$1A$xx$01$01$00$00$00$00$00$00$00$00$00
                         ^^^
                          this byte is either $01 for 16kB games or
                          $02 for 32kB games
         
             and call it, let us say, mario.hdr
         
          2. Do 
         
             cat mario.hdr mario.prg mario.chr > mario.nes
         
             You have the .NES file now.

        And Kerry Lee High Jr  translated 
        them to MS-DOS: 
        
          C:\>debug
          -e 100 "NES" 1A XX 01 01 00 00 00 00 00 00 00 00 00
          -rcx
          CX 0000
          :10
          -nmario.hdr
          -w
          Writing 00010 bytes
          -q
         
          C:\>copy /b mario.hdr+mario.prg+mario.chr mario.nes

        Homepage: 
          http://www.freeflight.com/fms/iNES/

        Linux Homepage: 
          http://www.komkon.org/~dekogel/ines.html

    5.7.2 LandyNES [MS-DOS]

        The original 80x86 version of the NES emulator that iNES has 
        been based on. A limited demonstration is available from the 
        Damaged Cybernetics pages. 

        Written by Alex Kravisky (aka "Landy"). 

        Demo: 
          ftp://ftp.futureone.com/users/damftp/archaicftp/nes/dc-nes.zip

    5.7.3 NESA [MS-DOS]

        100% 80x86 assembly implementation of the NES system. It is 
        very small and quite fast. The current version supports only 
        16k and 32k carts. It requires an 80386SX-40 or faster to run 
        at any sensible speed. Written by Paul Robson 
        . 

        Homepage: 
          http://users.aol.com/autismuk/nesa.htm

    5.7.4 PasoFami [MS-Windows]

        The documentation for this emulators is completely in 
        Japanese. It appears to require WinG, although a version is 
        included. From what I can discern, it requires an 80486 and 8 
        megs of RAM. 

        Unfortunately, the author has requested that the program be 
        pulled from the net. 

  5.8 SNES

      Some SNES programs are available from: 
        http://www.futureone.com/~damaged/Consoles/SNES/index.html#demo

    5.8.1 Emplant [Amiga]

        See section 6.6.1. 

    5.8.2 SPW [Windows 95]

        This appears to be the real thing. Although many SNES 
        functions are not supported, this emulator is suficently 
        complete to run Super Mario, Contra, Castlevania IV, Gradius 
        III, TMNT 4, and others... Unfortunately, the entire setup, 
        documentation, menu, etc. is completely in Japanese. There is 
        also a version which includes some english translation, 
        although it's not a perfect translation, and it's only about 
        half done. 

        The program is said to run in 8 Megs of memory on a '486. 
        Preliminary reports are that it's pretty buggy. 

        Unfortunately, the author has requested that the program be 
        pulled from the net. 

        !!!! ALSO NOTE that a version of this emulator, 1.4a, has been 
        floating around on the networks. If you get ahold of this 
        program, DO NOT RUN IT. It is a trojan horse; it removes vital 
        files from your windows directory, and moves the remainder 
        into a subdirectory called "X". 

    5.8.3 SFEM 1.11 (Hoax)

        This is a package that purports to be an SNES emulator for 
        MS-DOS machines. It is, in fact, a zipfile of the following 
        programs: 
        
          SFEM    .COM   MSDOS v6.0 COMMAND.COM (Italian)
          32BEXT  .DTA   Microsoft Mail for Windows 3.02 (Italian)
          DYNAMIC .DTA   ??? from Quest Development / SLR Systems (Italian)
          FAST32B .DTA   Microsoft Mail for Windows 3.02 (Italian)
          FAST32C .DTA   Central Point Video Routines
          LIBRARY .DTA   Bitmap (PBM) - modified with EXE signature
          VGAXMODE.DTA   MORICONS.DLL

        [Thanks to Craig Jackson  for this 
        information.] 

        These files contain the following copyright notices, which 
        means that posession or distribution of this fake emulator is 
        in violation of *at least* four different copyrights: 
        
        (C) Copyright Quest Development Corporation 1991 
        Copyright (C) SLR Systems 1990-91 
        (c)1993 Central Point Software, Inc. 
        (C)Copyright Microsoft Corp 1981-1993. 
        (C)Copyright 1981-1993 Microsoft Corp Licensed Material 

    5.8.4 SNES 96 [Windows 95]

        Requires Direct-X. This emulator is in a very early stage of 
        development. Has a 30-minute time limit. Written by Jerremy 
        Koot. 

        This project has been abandoned. 

        Homepage: 
          http://www.euronet.nl/users/jkoot/index.htm

    5.8.5 SNES Professional [MS-DOS]

        Under development by Paradox Software . 

        Homepage: 
          http://home.sprynet.com/sprynet/jwilkins/Emulator.htm

    5.8.6 Virtual Magicom [MS-DOS]

        This program appears to be an SNES emulator for MS-DOS; it is 
        in a fairly early stage of development, however. 

        Under the current version, mode-7 is partially supported, and 
        a VGA card and 80386 processor are required. According to the 
        author, the emulator is about full speed on a 100 MHz 80486. 

        Also, a small set of commercial games now run on the emulator, 
        including Wanderers from YSiii. 

        The program needs .SMC files generated by a console backup 
        unit in order to function. (Note that .SFC files are the same 
        as .SMC files; they merely need to be renamed.) 

        Written by "The Brain" . Please don't 
        bug him for ROM images. 

        Homepage: 
          http://www.iceonline.net/home/thebrain/vsmc/
        :Virtual Super Wild Card [MacOS] 

        SNES emulator that runs on the Macintosh machines. It's not 
        yet released. Written by Ernesto Corvi 
         and Richard Bannister 
        . 

        Homepage: 
          http://aoife.indigo.ie/~titan/snes.html

    5.8.7 XNES [Unix & X]

        A group-style SNES emulation project that got cancelled by 
        legal threats from Nintendo. This is no longer active. 

        It might be worthy to note that Nintendo actually has no legal 
        foot to stand on in the way of shutting down this project; 
        they just threw their weight around enough to worry the 
        project coordinator into aborting the project. See appendix G. 

  5.9 Sega

    5.9.1 SEGA-EM 1.01 (Hoax)

        This emulator is another hoax. While it does not seem to be 
        malicious, it most certainly isn't an emulator. The file 
        "sega-em.com" is a packed exe file generated by BASIC. The 
        file "sega-em.ovl" is not a standard overlay file; it probably 
        is pure trash never used by the program. 

  5.10 Sega Genesis

      Miscellaneous Genesis information is available from: 
        http://www.clearlight.com/GameSite/

    5.10.1 Emplant [Amiga]

        See section 6.6.1. 

    5.10.2 EmulatorX [MS-DOS]

        This emulator evenually aims to support several different game 
        systems; the first goal is to emulate the Genesis. Nothing is 
        available yet. Written by Teego . 

        Homepage: 
          http://www.california.com/~supafly/release.htm

    5.10.3 GenEm [MS-DOS]

        Two versions are now available; an older, more stable engine 
        that runs many games, and a newer, faster engine that runs 
        only a few. GenEm requires a '486 and 8 Megs of RAM. See the 
        homepage for a list of features. By Markus Gietzen 
        . Don't mail him about ROM images. 

        Homepage: 
          http://myst.slcc.edu/~markus/genem.html

    5.10.4 Kyoto [MS-DOS, Linux, MacOS]

        Kyoto is a Genesis emulator currently in development for 
        MS-DOS based 486 or better computers. It is being written 
        primarily in Assembly. 

        Written by Haruki Ikeda . 

        Homepage 
          http://internetter.com/titan/kyoto/

    5.10.5 MegaDrive [MS-DOS]

        The current version of this emulator will not run any 
        commercial images. Author unknown. 

        Information: 
          http://www.nfinity.com/~swhalen/genesis.htm

  5.11 Sega Master System/GameGear (SMS)

      SMS information is available at: 
        http://www.nfinity.com/~swhalen/sms.htm
        http://www.yab.com/~cdoty/console.html

    5.11.1 Massage [MS-DOS]

        SMS and GameGear emulator. Written by James McKay 
        . 

        Homepage: 
          http://www.users.dircon.co.uk/~dmckay/x128.html

    5.11.2 MasterGear [Unix & X, MS-DOS, Macintosh]

        SMS and GameGear emulator. Includes limited sound support, 
        Joystick support (for MS-DOS version), and battery backed RAM 
        emulation (game saving). Source code is available. See the 
        homepage for more information. 

        Also, Ian Spielman  has written a couple 
        of code patches that provide usability on 16 and 24 bit 
        displays, and allow window doubling, tripling, etc. 

        Written by Marat Fayzullin . 

        Homepage: 
          http://freeflight.com/fms/MG/

        Color Depth/Window Size patches: 
          http://hepserver.nhn.uoknor.edu/Emulation/

    5.11.3 ??? [MS-DOS]

        Dave Spicer  has announced that he 
        has begun work on an SMS emulator. No other information is 
        available. 

  5.12 Sony PlayStation (PSX)

      Some PSX information is available from: 
        http://stekt.oulu.fi/~flame/hware/index.html

    5.12.1 PSXMooSim [Amiga, Solaris]

        "Very under construction," as per the author. Written by Jani 
         Vaarala . 

        Homepage: 
          http://stekt.oulu.fi/~flame/psxmoosim/index.html

  5.13 Vectrex

      The Vectrex was a game console that was produced in the early 
      '80's for abour four years. Unlike most consoles, it had a built 
      in screen and displayed its graphics using vector instead of 
      raster graphics. (Remember Tempest? Asteroids? Star Wars? Those 
      are vector based graphics.) 

      The game developers have given permission for the ROM images to 
      be made available on the net; note that this is *very* 
      *different* than releasing them into public domain. They are 
      still very much copyrighted... you're just allowed to use them. 

      Technical information and ROM images are available from: 
        ftp://ftp.csus.edu/pub/vectrex/

      Vectrex Newsgroup: 
        news:rec.games.vectrex

      Various Vectrex Pages: 
        http://users.aol.com/gb8b/vectrex/index.html
        http://videogames.org/VectrexStuff/VectrexIndex.html

      FAQ list: 
        ftp://ftp.csus.edu/pub/vectrex/FAQ
        ftp://users.aol.com/gb8b/vectrex/vecfaq.txt
        http://www.gamesdomain.ru/games/vectrex.html

    5.13.1 DVE [MS-DOS]

        A production version of this emulator is available. Source 
        code is available, so other platform support may show up in 
        the future. Version 1.0 supports sound and screen overlays. 
        Written by Keith Wilkins . 

        Homepage: 
          http://www.parallax.co.uk/~lmw/
          http://www.naples.net/~saturn/vectrex/dve/

    5.13.2 ??? [MS-DOS, Unix & X]

        Another vectrex emulator is under development. Written by Mark 
        Woodward . 

6 - Hardware Solutions

    This section is comprised primarily of emulators which require 
    plug-in cards in order to work. In most cases, these cards 
    actually contain all of the components of the target system, minus 
    some I/O. 

  6.1 Atari Jaguar

      Information about the Jaguar is available from the Atari website 
      at: 
        http://www.atari.com/

    6.1.1 Jaguar PC Card [80x86]

        There are rumors that Sigma Designs intends to develop a PC 
        card which runs Jaguar CD software and acts as a ReelMagic 
        MPEG card. It was supposed to be released in December of 1994, 
        but no further information is available. 

        Sigma Designs can be reached at: 
        
          Sales:     +1 510/770-0482
          Tech Supp:  1-800-845-8086
          Sales:     +1 510/770-0100
          Fax:       +1 510/770-2640
        
          Sigma Designs, Inc.
          46501 Landing Pkwy
          Fremont, CA 94538

  6.2 Atari ST

      TOS ROMs can be purchased from the following suppliers: 

      COMPO 
        mailto:

      System Solutions 
        mailto:

    6.2.1 Gemulator [80x86]

        There are two versions of Gemulator available. Gemulator 3.0 
        has been out for three years now, and runs on on a 80386 or 
        better under MS-DOS. This product lists around US$100 in the 
        US and DM 300 in Europe. Gemulator 4.0 was (supposedly) 
        released around June 1995; it runs under Windows 3.1 with 
        win32s, Windows 95, and OS/2 Warp. It will list around US$150. 

        Both versions require Atari ST ROMs, which you install on an 
        8-bit ISA card. 

        March 1996 saw the release of Gemulator upgrades, which 
        include support for MS-Windows 3.1, MS-Windows 95, and 
        MS-Windows NT. They also support a cable which allows users to 
        plug 8-bit Atari disk drives and printers into your PC. See 
        the homepage, below, for more information. 

        This emlulator reportedly has trouble with games that use copy 
        protection schemes. 

        From Darek Mihocka, developer: 

        "The web page includes a link to a list of all our dealers in 
         the U.K., Germany, Holland, France, and Australia. People in 
         those countries can directly buy Gemulator from those dealers 
         in addition to buying it from us." 

        Homepage: 
          http://www.halcyon.com/brasoft/

        Information: 
          mailto:
                
          Brasoft 
          14150 N.E. 20th Street, Suite 302 
          Bellevue, WA 98007 U.S.A. 
          +1 206/236-0540 
          Fax: +1 206/236-0257 

    6.2.2 Janus [80x86]

        Janus is a hardware-based Atari ST emulator. It includes a 16 
        bit ISA card with a 68000/16, TOS V2.06 ROM chips, and 2 SIMM 
        slots (which will take up to 32M of RAM.) The emulation uses 
        its own RAM (probably due to the endian differences between 
        the processors), but uses the PC's I/O devices. The emulator 
        functions in two modes: "dual mode," which uses the PC's CPU 
        to assist the 68000, and "local mode," which uses the on-board 

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