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Archive-name: emulators-faq/part3
URL: http://www.why.net/home/adam/cem/
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Last-modified: Fri, 25 Apr 1997 19:26:19 GMT
5.2 Atari 2600
Instructions on how to dump ROM images to disk are available:
http://www.sponsor.net/~gchance/2600Stuff/2600Archiver
PostScript schematic to accompany the above document:
http://www.sponsor.net/~gchance/images/atari.zip
There is also an Atari 2600 emulation FAQ:
http://www.cs.unc.edu/~brownde/museum/texts/2600emu.faq
Several game and hardware manuals are available from:
http://www.sponsor.net/~gchance/2600Stuff/2600Docs/docsindex.html
5.2.1 A26 [MS-DOS]
Very fast, all-assembly Atari 2600 emulator for MS-DOS. This
emulator isn't finished yet; it has preliminary support for
mid-line collisions and cartridge bank switching. Versions
after 0.11 have a speed regulator. Supports paddles, console
switches, and rudimentary sound effects. It can use PC
joysticks.
The program (which is incredibly small) is available for
download from the homepage.
Written by Paul Robson .
Homepage:
http://users.aol.com/autismuk/a26home.htm
5.2.2 Activision Game Pack [MS-Windows, Mac OS]
Activision has released three commerical game packs of old
Atari 2600 games that run under MS-Windows and Mac OS. The
games are images of the original ROM cartridges, being run on
an emulator. The game packs include cartridge images of the
following games:
* Pack 1: Pitfall!, Kaboom!, River Raid, H.E.R.O, Chopper
Command, Grand Prix, Boxing, Cosmic Commuter, Crackpots,
Fishing Derby, Freeway, Frostbite, Seaquest, Sky Jinks, and
Spider Fighter.
* Pack 2: Dragster, Skiing, Tennis, Laser Blast, Stampede, Ice
Hockey, Barnstorming, Megamania, Oink!, Dolphin, Keystone
Kapers, Enduro, Plaque Attack, River Raid II, and Atlantis.
* Pack 3: Checkers, Starmaster, Pressure Cooker, Private Eye,
Double Dragon, Combat, Space War, Canyon Bomber, Breakout,
Night Driver, Yar's Revenge, and Title Match Pro Wrestling.
You can load other ROM images into this emulator; for the
Windows emulator, this can be done by concatinating them to be
16k and copying them over one of the default images shipped
with the action pack. Under MS-DOS, you can do this with the
apropriate copy command:
copy /b 4k.bin+4k.bin+4k.bin+4k.bin 16k.bin
copy /b 8k.bin+8k.bin 16k.bin
(Of course, you'd do 8 of the 2k.bin images...) If you have a
12k image, you should be able to pad it out to 16k by tacking
on any random 4k image (ie copy /b 12k.bin+4k.bin 16k.bin),
but I haven't tried this. If you get this to work, send me
mail about it.
You will probably want to edit the .ini file to tweak some
values. If you have problems with sprite collisions, reduce
the ActiveLineMask value (it must be one less than even powers
of 2... ie 1, 3, 7, 15, etc.). You might also have to tweak
CollLineStart and CollLineEnd to specify on which lines
collisions should be checked.
The Macintosh version will take images of any size without
modification.
See the Atari 2600 emulation FAQ (listed in section 5.2) for
more information on how to tweak the action pack emulator.
Activision can be reached at +1 310/479-5644 or
1-800-477-3650.
Homepage:
http://www.activision.com/atari/home.html
5.2.3 Atari 2600 Emulation Project [MS-DOS, Unix & X]
This project has been abandoned. Written by Adam Roach
Homepage:
http://www.why.net/home/adam/2600/
5.2.4 PCAE [MS-DOS]
100% Assembly emulation of the Atari 2600. Provides emulation
of one paddle (using the mouse) and two joysticks, along with
several other controllers. Requires an 80486 or higher.
Supports Atari 8k, Atari 16k, Super-chip, Parker Bros., CBS,
and M-Network bank switching cartridges. has a built in
disassembler for non-bank switched cartridges and a debugger
for all cartridges. Written by John Dullea .
Homepage:
http://www.netcom.com/~itsbroke/2600/
5.2.5 Stella 96 [Unix & X, MS-DOS, MS-Windows, PowerMac, Linux]
Atari 2600 emuator for Unix & X. Screen shots are available
from the homepage. The emulator is a work in progress.
However, it works with most 2600 games. Version 0.4 is now
available. The current release includes support for Linux
(with SVGAlib), MS-DOS, Power Macintoshes, Unix and Windows
(95 & NT). Version 0.4 is about twice as fast as 0.3 in most
situations.
Written by Bradford Mott .
Homepage/Distribution:
http://www4.ncsu.edu/~bwmott/www/2600/
5.2.6 Virtual 2600/Virtual VCS [Unix & X, MS-DOS]
Virtual 2600 is an emulation of the Atari 2600; it is covered
buy the Gnu Public License.
A v2.0 Beta of Virtual 2600 is now available. It includes some
sound support, dynamic resizing (under X), paddle emulation,
and PC joystick support.
There is also a Linux SVGAlib version of the emulator
available.
The MS-DOS port (also known as "Virtual VCS") is maintained by
Dan Boris .
Written by Alex Hornby .
Homepage:
http://www.users.zetnet.co.uk/ahornby/v2600.html
5.2.7 VCS2600 [MS-DOS]
100% 80x86 assembly emulation of the Atari 2600 VCS. It's not
currently released, but should be soon. Requires an 80386 or
higher, although a Pentium is really required for full speed
emulation. A Pentium 100 with a Mach 64 graphics card runs
about 115% original speed. See the homepage for more
information. Currently under development by Thomas Djafari
Homepage:
http://www.micronet.fr/~frogger/
5.2.8 ??? (2)
Currently under development by
5.2.9 ??? (3)
Portable 2600 emulator; currently under development.
(Announcement made on 1996-Feb-28 in rec.games.video.classic).
The author also eventually intends to adapt it for 7800
emulation. Written by Joseph Jason Welser .
5.3 Atari Jaguar
See section 6.1.
5.4 ColecoVision
Sample cartridge images can be found on:
ftp://ftp.komkon.org/pub/Coleco
5.4.1 ColEm [Unix & X, MacOS, PowerMac, MS-DOS, MS-Windows]
ColEm is a portable emulator of the old ColecoVision videogame
system written in C. The X version of ColEm has been tested
under FreeBSD, HP-UX, SunOS, Solaris, and Linux. Ports to
MacOS, MS-DOS and MS-Windows have been completed.
Written by Marat Fayzullin . Macintosh
Ports by John Stiles and
Alan Steremberg . MS-Windows port by
Neal Danner . MS-DOS port by Marcel
de Kogel .
Homepage:
http://www.freeflight.com/fms/ColEm/
5.4.2 Mission [MSX-DOS]
ColecoVision emulator for the MSX. Requires an MSX1 (although
an MSX2 is suggested) with 64K of memory and MSX-DOS.
Available in both PAL and NTSC versions. The program emulates
a ColecoVision by patching the OS ROM; this can be done
because of the similarity of architecture between the MSX and
the Coleco Vision. It works on about 1/3rd of all games that
the author has tested. Written by Marcel de Kogel
.
Homepage:
http://www.komkon.org/~dekogel/mission.html
5.5 GameBoy
Instructions on how to dump GameBoy cartridges are available:
http://www.freeflight.com/fms/GameBoy/Tech/GBCopier1.lha
http://www.freeflight.com/fms/GameBoy/Tech/GBCopier2.lha
Other technical information on the Gameboy, along with some
public domain game images, are available from Jeff Frohwein's
home page; this page contains pointers to TONS of gameboy
related information, including a C compiler for cross-developing
gameboy games:
http://hiwaay.net/~jfrohwei/gameboy/
5.5.1 Fondle GameBoy Emulator [MS-DOS]
Described as "Very Beta" by the author. The eventual intention
of this emulator is to provide full support for multiplayer
gameboy play over a modem. Based on the Virtual GameBoy source
code (see section 5.5.6).
Homepage:
http://www.zipcon.net/~ender42/emulators.html
5.5.2 !GameBoy [Acorn]
Gameboy emulator for the Acorn RISC machines. Runs at full
speed on an Acorn RISC 700.
Dave Ward has hacked a version of
this emulator that runs about 8 times faster, but can be
slowed down to normal speed.
Program:
ftp://ftp.doc.ic.ac.uk/public/info/.arch/EXTRA3/archimedes/
collections/uni-stuttgart/riscos/emulator/gameboy.zip
Faster version:
http://www.chubb.demon.co.uk/Dave/
5.5.3 GBSIM [MS-DOS]
Gameboy Simulator/debugger for 80386 machines and higher. This
is more for technichally curious people, since it starts in a
deubgger, and has features for disassembling and tracing
gameboy programs.
Program:
http://hiwaay.net/~jfrohwei/gameboy/gbsim.zip
5.5.4 PCBOY [MS-DOS]
Another MS-DOS gameboy emulator. Written by Yvan Rivard
.
Program:
http://fly.HiWAAY.net/~jfrohwei/gameboy/pcboy001.arj
5.5.5 ToyBoy [Amiga]
Note that this IS NOT a GameBoy emulator!
This program is a prototype that was designed with no access
to the specs of the actual gameboy. It will not run gameboy
cartridges, even if you get a good ROM dump.
This prototype was developed by Argonaut, a UK development
company, to determine how difficult programming for the
GameBoy would be, once it came out. However, it is based on
limited information about the GameBoy, so it has little in
common with the real item.
Program:
ftp://ftp.wustl.edu/pub/aminet/misc/emu/Gameboy68000.lha
5.5.6 Virtual GameBoy [Unix & X, MS-Windows, Amiga, MacOS, MS-DOS, OS/2]
This emulator will run GameBoy cartridge images. The Unix
version is freeware and comes with source code. The Windows
version is Shareware; a demo can be downloaded from the
homepage, but a US$35 registration fee is required for a fully
registered version. It requires a 32 bit library and WinG. The
Amiga version is available with source code. It is playable on
an A4000 with a fast video card. The Unix version has been
tested on SunOS, Solaris, and OSF/1.
There is also a Linux version of VGB that uses the SVGA
library instead of X.
A new version (0.8b1) of the MS-DOS VGB is available; it fixes
a few bugs, implements sprite priorities, and has a few extra
features.
The current release supports using GameGenie cheat codes.
Anyone who wants to help on this project is welcome.
Written by Marat Fayzullin . The credits
for the ports are extensive; see the homepage for a list.
Homepage:
http://www.freeflight.com/fms/VGB/
MS-DOS Homepage:
http://www.komkon.org/~dekogel/vgb.html
5.6 Intellivision
There are some complications in emulating the Intellivision; the
first is that there are a set of ROM routines and bitmaps stored
in memory on the Intellivision console itself. Of course, this
information is still copyrighted by Matel. This "Executive ROM
software" is, in fact, one of the stumbling blocks to
development of a commercial emulator. To make the issue worse,
very little technical information is available about the unit
itself. Matel was hostile to other companies making games for
the Intellivision, even going so far as to change the executive
ROM to recognise and crash competitors' games. Consequently,
there was no developer's kit ever released. Worse even, the
"Blue Sky Rangers" (Matel's original design team) have been
instructed to not cooperate with any efforts to create an
emulator (since Matel is currently negotiating with a third
party to produce a commercial emulator.)
The upshot of this is that an independant emulator developer
will have to reverse engineer the hardware as well as dump the
executive ROM, reverse engineer THAT, and rewrite it. As
mentioned above, though, plans are in the pipeline to release a
commercial CD-ROM of an emulator and games (maybe even including
some that were never released.)
Some information can be found on the Blue Sky Rangers' page:
http://www.webcom.com/~makingit/bluesky/
The Intellivision FAQ can be found at:
http://www.cs.colostate.edu/~dzubera/FAQs/intv.faq
5.6.1 ???
Development on a non-commercial emulator is being done by Carl
Mueller . An announcement was posted to
rec.games.video.classic on 1996-Mar-18. Carl has announced
that he doesn't know how to release it yet, since the EXEC ROM
is (aparently) non-trivial to dump, and no-one has put
together schematics for a simple cart-dumper yet.
5.7 NES/Famicom
5.7.1 iNES [Unix & X, PowerMac, MS-Windows, Linux]
iNES has now been released. Due to the boatload of newbie
gremlins that have come crawling out of the woodwork
immediately after the gameboy and SNES emulators were released
and discovered, Marat has made a decision not to release an
MS-DOS version yet. An MS-Windows version is available an a
registration basis only. More details are available on the
homepage.
Binaries are available for FreeBSD/80x86, Linux/80x86, and
Solaris/Sparc. The Linux version also supports SVGALib access
as well as sound and joystick support. Other Unix versions may
be available; check the homepage.
A diagram of schematics for a device to dump cartridge ROM
images is available from the iNES homepage.
An MS-Windows version is now available; you must register (for
US$35) before receiving it. Contact Marat if you are
interested.
Written by Marat Fayzullin .
For those of you who have cartridge images for PasoFami (see
section 5.7.4), Marat posted the following directions:
1. Create a 16-byte header:
"N""E""S"$1A$xx$01$01$00$00$00$00$00$00$00$00$00
^^^
this byte is either $01 for 16kB games or
$02 for 32kB games
and call it, let us say, mario.hdr
2. Do
cat mario.hdr mario.prg mario.chr > mario.nes
You have the .NES file now.
And Kerry Lee High Jr translated
them to MS-DOS:
C:\>debug
-e 100 "NES" 1A XX 01 01 00 00 00 00 00 00 00 00 00
-rcx
CX 0000
:10
-nmario.hdr
-w
Writing 00010 bytes
-q
C:\>copy /b mario.hdr+mario.prg+mario.chr mario.nes
Homepage:
http://www.freeflight.com/fms/iNES/
Linux Homepage:
http://www.komkon.org/~dekogel/ines.html
5.7.2 LandyNES [MS-DOS]
The original 80x86 version of the NES emulator that iNES has
been based on. A limited demonstration is available from the
Damaged Cybernetics pages.
Written by Alex Kravisky (aka "Landy").
Demo:
ftp://ftp.futureone.com/users/damftp/archaicftp/nes/dc-nes.zip
5.7.3 NESA [MS-DOS]
100% 80x86 assembly implementation of the NES system. It is
very small and quite fast. The current version supports only
16k and 32k carts. It requires an 80386SX-40 or faster to run
at any sensible speed. Written by Paul Robson
.
Homepage:
http://users.aol.com/autismuk/nesa.htm
5.7.4 PasoFami [MS-Windows]
The documentation for this emulators is completely in
Japanese. It appears to require WinG, although a version is
included. From what I can discern, it requires an 80486 and 8
megs of RAM.
Unfortunately, the author has requested that the program be
pulled from the net.
5.8 SNES
Some SNES programs are available from:
http://www.futureone.com/~damaged/Consoles/SNES/index.html#demo
5.8.1 Emplant [Amiga]
See section 6.6.1.
5.8.2 SPW [Windows 95]
This appears to be the real thing. Although many SNES
functions are not supported, this emulator is suficently
complete to run Super Mario, Contra, Castlevania IV, Gradius
III, TMNT 4, and others... Unfortunately, the entire setup,
documentation, menu, etc. is completely in Japanese. There is
also a version which includes some english translation,
although it's not a perfect translation, and it's only about
half done.
The program is said to run in 8 Megs of memory on a '486.
Preliminary reports are that it's pretty buggy.
Unfortunately, the author has requested that the program be
pulled from the net.
!!!! ALSO NOTE that a version of this emulator, 1.4a, has been
floating around on the networks. If you get ahold of this
program, DO NOT RUN IT. It is a trojan horse; it removes vital
files from your windows directory, and moves the remainder
into a subdirectory called "X".
5.8.3 SFEM 1.11 (Hoax)
This is a package that purports to be an SNES emulator for
MS-DOS machines. It is, in fact, a zipfile of the following
programs:
SFEM .COM MSDOS v6.0 COMMAND.COM (Italian)
32BEXT .DTA Microsoft Mail for Windows 3.02 (Italian)
DYNAMIC .DTA ??? from Quest Development / SLR Systems (Italian)
FAST32B .DTA Microsoft Mail for Windows 3.02 (Italian)
FAST32C .DTA Central Point Video Routines
LIBRARY .DTA Bitmap (PBM) - modified with EXE signature
VGAXMODE.DTA MORICONS.DLL
[Thanks to Craig Jackson for this
information.]
These files contain the following copyright notices, which
means that posession or distribution of this fake emulator is
in violation of *at least* four different copyrights:
(C) Copyright Quest Development Corporation 1991
Copyright (C) SLR Systems 1990-91
(c)1993 Central Point Software, Inc.
(C)Copyright Microsoft Corp 1981-1993.
(C)Copyright 1981-1993 Microsoft Corp Licensed Material
5.8.4 SNES 96 [Windows 95]
Requires Direct-X. This emulator is in a very early stage of
development. Has a 30-minute time limit. Written by Jerremy
Koot.
This project has been abandoned.
Homepage:
http://www.euronet.nl/users/jkoot/index.htm
5.8.5 SNES Professional [MS-DOS]
Under development by Paradox Software .
Homepage:
http://home.sprynet.com/sprynet/jwilkins/Emulator.htm
5.8.6 Virtual Magicom [MS-DOS]
This program appears to be an SNES emulator for MS-DOS; it is
in a fairly early stage of development, however.
Under the current version, mode-7 is partially supported, and
a VGA card and 80386 processor are required. According to the
author, the emulator is about full speed on a 100 MHz 80486.
Also, a small set of commercial games now run on the emulator,
including Wanderers from YSiii.
The program needs .SMC files generated by a console backup
unit in order to function. (Note that .SFC files are the same
as .SMC files; they merely need to be renamed.)
Written by "The Brain" . Please don't
bug him for ROM images.
Homepage:
http://www.iceonline.net/home/thebrain/vsmc/
:Virtual Super Wild Card [MacOS]
SNES emulator that runs on the Macintosh machines. It's not
yet released. Written by Ernesto Corvi
and Richard Bannister
.
Homepage:
http://aoife.indigo.ie/~titan/snes.html
5.8.7 XNES [Unix & X]
A group-style SNES emulation project that got cancelled by
legal threats from Nintendo. This is no longer active.
It might be worthy to note that Nintendo actually has no legal
foot to stand on in the way of shutting down this project;
they just threw their weight around enough to worry the
project coordinator into aborting the project. See appendix G.
5.9 Sega
5.9.1 SEGA-EM 1.01 (Hoax)
This emulator is another hoax. While it does not seem to be
malicious, it most certainly isn't an emulator. The file
"sega-em.com" is a packed exe file generated by BASIC. The
file "sega-em.ovl" is not a standard overlay file; it probably
is pure trash never used by the program.
5.10 Sega Genesis
Miscellaneous Genesis information is available from:
http://www.clearlight.com/GameSite/
5.10.1 Emplant [Amiga]
See section 6.6.1.
5.10.2 EmulatorX [MS-DOS]
This emulator evenually aims to support several different game
systems; the first goal is to emulate the Genesis. Nothing is
available yet. Written by Teego .
Homepage:
http://www.california.com/~supafly/release.htm
5.10.3 GenEm [MS-DOS]
Two versions are now available; an older, more stable engine
that runs many games, and a newer, faster engine that runs
only a few. GenEm requires a '486 and 8 Megs of RAM. See the
homepage for a list of features. By Markus Gietzen
. Don't mail him about ROM images.
Homepage:
http://myst.slcc.edu/~markus/genem.html
5.10.4 Kyoto [MS-DOS, Linux, MacOS]
Kyoto is a Genesis emulator currently in development for
MS-DOS based 486 or better computers. It is being written
primarily in Assembly.
Written by Haruki Ikeda .
Homepage
http://internetter.com/titan/kyoto/
5.10.5 MegaDrive [MS-DOS]
The current version of this emulator will not run any
commercial images. Author unknown.
Information:
http://www.nfinity.com/~swhalen/genesis.htm
5.11 Sega Master System/GameGear (SMS)
SMS information is available at:
http://www.nfinity.com/~swhalen/sms.htm
http://www.yab.com/~cdoty/console.html
5.11.1 Massage [MS-DOS]
SMS and GameGear emulator. Written by James McKay
.
Homepage:
http://www.users.dircon.co.uk/~dmckay/x128.html
5.11.2 MasterGear [Unix & X, MS-DOS, Macintosh]
SMS and GameGear emulator. Includes limited sound support,
Joystick support (for MS-DOS version), and battery backed RAM
emulation (game saving). Source code is available. See the
homepage for more information.
Also, Ian Spielman has written a couple
of code patches that provide usability on 16 and 24 bit
displays, and allow window doubling, tripling, etc.
Written by Marat Fayzullin .
Homepage:
http://freeflight.com/fms/MG/
Color Depth/Window Size patches:
http://hepserver.nhn.uoknor.edu/Emulation/
5.11.3 ??? [MS-DOS]
Dave Spicer has announced that he
has begun work on an SMS emulator. No other information is
available.
5.12 Sony PlayStation (PSX)
Some PSX information is available from:
http://stekt.oulu.fi/~flame/hware/index.html
5.12.1 PSXMooSim [Amiga, Solaris]
"Very under construction," as per the author. Written by Jani
Vaarala .
Homepage:
http://stekt.oulu.fi/~flame/psxmoosim/index.html
5.13 Vectrex
The Vectrex was a game console that was produced in the early
'80's for abour four years. Unlike most consoles, it had a built
in screen and displayed its graphics using vector instead of
raster graphics. (Remember Tempest? Asteroids? Star Wars? Those
are vector based graphics.)
The game developers have given permission for the ROM images to
be made available on the net; note that this is *very*
*different* than releasing them into public domain. They are
still very much copyrighted... you're just allowed to use them.
Technical information and ROM images are available from:
ftp://ftp.csus.edu/pub/vectrex/
Vectrex Newsgroup:
news:rec.games.vectrex
Various Vectrex Pages:
http://users.aol.com/gb8b/vectrex/index.html
http://videogames.org/VectrexStuff/VectrexIndex.html
FAQ list:
ftp://ftp.csus.edu/pub/vectrex/FAQ
ftp://users.aol.com/gb8b/vectrex/vecfaq.txt
http://www.gamesdomain.ru/games/vectrex.html
5.13.1 DVE [MS-DOS]
A production version of this emulator is available. Source
code is available, so other platform support may show up in
the future. Version 1.0 supports sound and screen overlays.
Written by Keith Wilkins .
Homepage:
http://www.parallax.co.uk/~lmw/
http://www.naples.net/~saturn/vectrex/dve/
5.13.2 ??? [MS-DOS, Unix & X]
Another vectrex emulator is under development. Written by Mark
Woodward .
6 - Hardware Solutions
This section is comprised primarily of emulators which require
plug-in cards in order to work. In most cases, these cards
actually contain all of the components of the target system, minus
some I/O.
6.1 Atari Jaguar
Information about the Jaguar is available from the Atari website
at:
http://www.atari.com/
6.1.1 Jaguar PC Card [80x86]
There are rumors that Sigma Designs intends to develop a PC
card which runs Jaguar CD software and acts as a ReelMagic
MPEG card. It was supposed to be released in December of 1994,
but no further information is available.
Sigma Designs can be reached at:
Sales: +1 510/770-0482
Tech Supp: 1-800-845-8086
Sales: +1 510/770-0100
Fax: +1 510/770-2640
Sigma Designs, Inc.
46501 Landing Pkwy
Fremont, CA 94538
6.2 Atari ST
TOS ROMs can be purchased from the following suppliers:
COMPO
mailto:
System Solutions
mailto:
6.2.1 Gemulator [80x86]
There are two versions of Gemulator available. Gemulator 3.0
has been out for three years now, and runs on on a 80386 or
better under MS-DOS. This product lists around US$100 in the
US and DM 300 in Europe. Gemulator 4.0 was (supposedly)
released around June 1995; it runs under Windows 3.1 with
win32s, Windows 95, and OS/2 Warp. It will list around US$150.
Both versions require Atari ST ROMs, which you install on an
8-bit ISA card.
March 1996 saw the release of Gemulator upgrades, which
include support for MS-Windows 3.1, MS-Windows 95, and
MS-Windows NT. They also support a cable which allows users to
plug 8-bit Atari disk drives and printers into your PC. See
the homepage, below, for more information.
This emlulator reportedly has trouble with games that use copy
protection schemes.
From Darek Mihocka, developer:
"The web page includes a link to a list of all our dealers in
the U.K., Germany, Holland, France, and Australia. People in
those countries can directly buy Gemulator from those dealers
in addition to buying it from us."
Homepage:
http://www.halcyon.com/brasoft/
Information:
mailto:
Brasoft
14150 N.E. 20th Street, Suite 302
Bellevue, WA 98007 U.S.A.
+1 206/236-0540
Fax: +1 206/236-0257
6.2.2 Janus [80x86]
Janus is a hardware-based Atari ST emulator. It includes a 16
bit ISA card with a 68000/16, TOS V2.06 ROM chips, and 2 SIMM
slots (which will take up to 32M of RAM.) The emulation uses
its own RAM (probably due to the endian differences between
the processors), but uses the PC's I/O devices. The emulator
functions in two modes: "dual mode," which uses the PC's CPU
to assist the 68000, and "local mode," which uses the on-board
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