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Archive-name: AudioFAQ/pro-audio-faq
Last-modified: 1996/06/25
Version: 0.9
Frequently Asked Questions (FAQ) file for rec.audio.pro
Version 0.8
Edited and compiled by Gabe Wiener (gabe@pgm.com)
Many thanks to all who have contributed to the FAQ. Individual
contributions are credited at the end of their respective sections.
The core FAQ writers are listed below. The rubric in brackets will be
used to indicate who has written a particular section.
Scott Dorsey kludge@netcom.com [Scott]
Christopher Hicks cmh@eng.cam.ac.uk [Chris]
David Josephson david@josephson.com [David]
Dick Pierce dpierce@world.std.com [Dick]
Gabe Wiener gabe@pgm.com [Gabe]
* Each author maintains and asserts full legal copyright on his
* contribution to the FAQ. Compilation copyright (C) 1996 by
* Gabe M. Wiener. All rights reserved. Permission is granted for
* non-commercial electronic distribution of this document.
* Distribution in any other form, or distribution as part of any
* commercial product requires permission. Inquire to gabe@pgm.com.
---------
TABLE OF CONTENTS FOR THE FAQ:
Section I - Netiquette
Q1.1 - What is this newsgroup for? What topics are appropriate here, and what
topics are best saved for another newsgroup?
Q1.2 - Do I have to be a "professional" to post here?
Q1.3 - I need to ask the group for help with selecting a piece of equipment.
What information should I provide in my message?
Section II - The business of audio
Q2.1 - How does one get started as a professional audio engineer?
Q2.2 - Are audio schools worth the money? Which schools are best?
Q2.3 - What are typical rates for various professional audio services?
Section III - Audio Interconnections
Q3.1 - How are professional transmission lines and levels different from
consumer lines and levels? What is -10 and +4? What's a balanced
or differential line?
Q3.2 - What is meant by "impedance matching"? How is it done? Why is it
necessary?
Q3.3 - What is the difference between dBv, dBu, dBV, dBm, dB SPL, and plain
old dB? Why not just use regular voltage and power measurements?
Q3.4 - Which is it for XLRs? Pin 2 hot? Or pin 3 hot?
Q3.5 - What is phantom power? What is T-power?
Q3.6 - How do I interconnect balanced and unbalanced components?
Q3.7 - What are ground loops and how do I avoid them?
Q3.8 - What is the "Pin 1 problem" and how do I avoid it?
Section IV - Analog tape recording
Q4.1 - What does it mean to "align" a tape machine?
Q4.2 - What is bias? What is overbias?
Q4.3 - What is the difference between Dolby A, B, C, S, and SR? How do each
of these systems work?
Q4.4 - What is Dolby HX-Pro?
Q4.5 - How does DBX compare to Dolby?
Q4.6 - How much better are external microphone preamplifiers than those
found in my portable recorder?
Q4.7 - What is an MRL? Where do I get one?
Section V - Digital recording and interconnection
Q5.1 - What is sampling? What is a sampling rate?
Q5.2 - What is oversampling?
Q5.3 - What is the difference between a "1 bit" and a "multibit" converter?
What is MASH? What is Delta/Sigma? Should I really care?
Q5.4 - On an analog recorder, I was always taught to make sure the signal
averages around 0 VU. But on my new DAT machine, 0 is all the way at
the top of the scale. What's going on here?
Q5.5 - Why doesn't MiniDisc or Digital Compact Cassette sound as good as DAT
or CD? After all, they're both digital.
Q5.6 - What is S/P-DIF? What is AES/EBU?
Q5.7 - What is clock jitter?
Q5.8 - How long can I run AES/EBU or S/P-DIF cables? What kind of cable
should I use?
Q5.9 - What is SCMS? How do I defeat it?
Q5.10 - What is PCM-F1 format?
Q5.11 - How do digital recorders handle selective synchronization?
Q5.12 - How can a 44.1 kHz sampling rate be enough?
Q5.13 - Doesn't the 44.1 kHz sampling rate make it impossible to
reproduce square waves?
Q5.14 - How can a 16-bit word-length be enough?
Q5.15 - What's all this about 20- and 24-bit digital audio? Aren't
CDs limited to 16 bits?
Section VI - Digital editing and mastering
Q6.1 - What is a digital audio workstation?
Q6.2 - How is digital editing different from analog editing?
Q6.3 - What is mastering?
Q6.4 - What is normalizing?
Q4.5 - I have a fully edited DAT that sounds just like I want it to sound on
the CD. Is it okay to send it to the factory?
Q6.6 - What is PCM-1630? What is PMCD?
Q6.7 - When preparing a tape for CD, how hot should the levels be?
Q6.8 - Where can I get CDs manufactured?
Q6.9 - How are CD error rates measured, and what do they mean?
Section VII - Market survey. What are my options if I want --
Q7.1 - A portable DAT machine
Q7.2 - A rack size DAT machine
Q7.3 - An inexpensive stereo microphone
Q7.4 - An inexpensive pair of microphones for stereo
Q7.5 - A good microphone for recording vocals
Q7.6 - A good microphone for recording [insert instrument here]
Q7.7 - A a small mixer
Q7.8 - A portable cassette machine
Q7.9 - A computer sound card for my IBM PC or Mac
Q7.10 - An eight-track digital recorder?
Section VIII - Sound reinforcement
Q8.1 - We have a fine church choir, but the congregation can't hear them.
How do we mic the choir?
Q8.2 - How do I 'ring out' a system?
Q8.3 - How much power to I need for [insert venue here]?
Q8.4 - How good is the Sabine feedback eliminator?
Section IX - Sound restoration
Q9.1 - How can I play old 78s?
Q9.2 - How can I play Edison cylinders?
Q9.3 - What are "Hill and Dale" recordings, and how do I play them back?
Q9.4 - What exactly are NoNOISE and CEDAR? How are they used?
Q9.5 - How do noise suppression systems like NoNOISE and CEDAR work?
Q9.6 - What is forensic audio?
Section X - Recording technique, Speakers, Acoustics, Sound
Q10.1 - What are the various stereo microphone techniques?
Q10.2 - How do I know which technique to use in a given circumstance?
Q10.3 - How do I soundproof a room?
Q10.4 - What is a near-field monitor?
Q10.5 - What are the differences between "studio monitors" and home
loudspeakers?
Section XI - Industry information
Q11.1 - Is there a directory of industry resources?
Q11.2 - What are the industry periodicals?
Q11.3 - What are the industry trade organizations?
Q11.4 - Are there any conventions or trade shows that deal specifically
with professional audio?
Section XII - Miscellaneous
Q12.1 - How do I modify Radio Shack PZMs?
Q12.2 - Can I produce good demos at home?
Q12.3 - How do I remove vocals from a song?
Section XIII - Bibliography
Q13.1 - Fundamentals of Audio Technology
Q13.2 - Studio recording techniques
Q13.3 - Live recording techniques
Q13.4 - Digital audio theory and practice
Q13.5 - Acoustics
Q13.6 - Practical recording guides
Section XIV
Q14.1 - Who wrote the FAQ
Q14.2 - How do you spell and pronounce the FAQ maintainer's surname?
--------
THE FAQ:
Section I - Netiquette
--
Q1.1 - What is this newsgroup for? What topics are appropriate here, and what
topics are best saved for another newsgroup?
This newsgroup exists for the discussion of issues and topics related
to professional audio engineering. We generally do not discuss issues
relating to home audio reproduction, though they do occasionally come
up. The rec.audio.* hierarchy of newsgroups is as follows:
rec.audio.pro Issues pertaining to professional audio
rec.audio.marketplace Buying and trading of consumer equipment
rec.audio.tech Technical discussions about consumer audio
rec.audio.opinion Everyone's $0.02 on consumer audio
rec.audio.high-end High-end consumer audio discussions
rec.audio.misc Everything else
Please be sure to select the right newsgroup before posting.
--
Q1.2 - Do I have to be a "professional" to post here?
No. Anyone is welcome to post on rec.audio.pro so long as the messages
you post are endemic to the group in some way. If you are not an audio
professional, we would ask that you read this FAQ in full before posting.
You may find that some of your essential questions about our field are
answered right here. But if not, feel free to ask us.
--
Q1.3 - I need to ask the group for help with selecting a piece of equipment.
What information should I provide in my message?
If you are going to post a request for advice on buying equipment,
please provide the following information.
Your application for the equipment
What other equipment you will be using it with
Your budget for the equipment
Any specific requirements the equipment should have
There is nothing worse than messages like "Can anyone recommend a DAT
machine for me to buy???" Sure we can. But what do you want to _do_
with it? We can recommend DAT machines for $400 or for $14,000.
=====
Section II - The business of audio
--
Q2.1 - How does one get started as a professional audio engineer?
There are as many getting-started stories as there are audio
engineers. The routes into the industry are highly dependent on what
aspect of the industry one wishes to enter. For instance, many
engineers who work in the classical-music field have at one time or
another been classical performers. Others enter through their work in
other musical genres, or through engineering programs at universities
or technical schools. Without exception, everyone in the industry has
learned at least a portion of their craft from watching those with
more hands-on experience. Whether this comes from a formal internship
or just from sustained observation and long-term question-asking, it
is almost always universally true. [Gabe]
--
Q2.2 - Are audio schools worth the money? Which schools are best?
An audio school will teach you the basics of the audio business,
but just like any technical school, what they teach you may not be
worth what you pay.
There are several schools of thought:
1. Audio schools are great, you get trained on the gear that is used
by top studios and costs millions of dollars, you get taught by pros
in the field and you have job placement assistance after you graduate.
2. Going to an audio school is like wanting to learn aviation,
and when you start flight school they teach you a 747. In the
real world, you are probably not going to have 96 channel automated
consoles on your first job. You are not going to mix your first
live gig on a 48-channel 100,000 watt stadium PA rig. Better to
start off on real world equipment and work your way up to the
top-of-the-line stuff. Most recording studios are 24-track analog
or less and most PA systems are 16 channel, 3,000 watts or less.
Don't buy education for something you will never get to use after
you leave the school.
3. Audio Schools are a waste of money. Instead of spending $18,000
for a course and having nothing to show for it but a technical
certificate (which everyone knows is no help at all getting a job),
you would be better off spending the 18 grand on books and gear and
learning by trial and error, or saving the 18 grand altogether and
learning first from reading, and later from apprenticing.
[jsaurman@cftnet.com (Jim Saurman)]
Jim summarizes the opinions pretty well. Recognize that an altogether
different option is to attend a full four-year college program. Many
colleges and universities offer such programs. Examples include
Peabody Conservatory, Cleveland Institute of Music, McGill University,
New York University, University of Miami at Coral Gables, and the
University of Massachusetts at Lowell. Without fail, graduates from
these sorts of programs earn far more respect than graduates of any
technical school. [Gabe]
--
Q2.3 - What are typical rates for various professional audio services?
Depends on what you want to have done, and where.
One can pay upwards of $300/hr for prime studio rental time in New York.
In a small community however, one might find a project studio for $25/hr.
Generally speaking, the rule is: the rarer the service, the more it will
cost. In a community with dozens of small 8-track studios, you won't
have to pay much. If you need emergency audio restoration, or mastering
by a top-flight pop-music engineer, you can expect to drop many hundreds
of dollars an hour. Like so many other things in this industry, there
are no rules, and Smith's invisible hand guides the market. [Gabe]
=====
Section III - Audio Interconnections
--
Q3.1 - How are professional transmission lines and levels different from
consumer lines and levels? What is -10 and +4? What's a balanced
or differential line?
Professional transmission lines differ from consumer lines in two
ways. First, consumer lines tend to run about 14 dB lower in level
than pro lines. Second, professional lines run in differential, or
balanced, configuration.
In a single-ended line, the signal travels down one conductor and
returns along a shield. This is the simplest form of audio
transmission, since it is essentially the same AC circuit you learned
about in high-school physics. The problem here is that any noise
or interference that creeps into the line will simply get added to
the signal and you'll be stuck with it.
In a differential line, there are three conductors. A shield, a
normal "hot" lead, and a third lead called the "cold" or "inverting"
lead, which carries a 180-degree inverted copy of the hot lead. Any
interference that creeps into the cable thus affects both the hot and
cold leads equally. At the receiving end, the hot and cold leads are
summed using a differential amplifier, and any interference that has
entered the circuit (called "common-mode information" since it is
common to both the hot and cold leads), gets canceled out.
Differential lines are thus better suited for long runs, or for
situations where noise or interference may be a factor. [Gabe]
--
Q3.2 - What is meant by "impedance matching"? How is it done? Why is it
necessary?
We can talk about the characteristic impedance of an input, which is to
say the ratio of voltage to current that it likes to see, or how much
it loads down a source. (You can think of this as being an "AC resistance"
and you would be mostly right, although it's actually the absolute
magnitude of the vector drawn by the resistive and reactive load
components. Dealing with line level signals, reactive components
are going to be negligible, though).
In general, in this modern world, most equipment has a low impedance
output, going into relatively high impedance input. This wastes some
amount of power, but because electricity is cheap and it's possible to
build low-Z outputs easily today, this is not a big deal.
With microphones, it _is_ a big deal, because the signal levels are
very low, and the drive ability poor. As a result, we try and get the
best efficiency possible from microphones to get the lowest noise
floor. This is often done by using transformers to step up the voltage
or step it down, to go into a higher or lower Z load. Transformers
have some major disadvantages in that they can be significant sources
of nonlinearity, but back in the days of tubes they were the only
solution. Tubes have a very high-Z input, and building balanced inputs
with tubes requires three devices instead of one. As a result, all
mike preamps would have a 600 ohm balanced input, with a transformer,
driving a preamp tube. Today, transistor circuits can be used for
impedance matching, although they are often more costly and can be noisier
in cases.
As a result of the expense, consumer equipment was built with high-Z
microphone inputs, and high-Z microphones. This resulted in more noise
pickup problems, but was cheaper to make. Unfortunately this still
held on into the modern day of the transistor, and a lot of high-Z
consumer gear exists. Guitar pickups are generally high-Z devices,
and require a direct box to reduce the impedance so that they can go into
a standard 600 ohm mike preamp directly.
Many years ago, the techniques that were used in audio came originally
from telephone company practice. Phone systems operate with 150 or 600
ohm balanced lines, and adoption of this practice into the audio industry
caused those standards to be used. In the modern age where lines are
relatively short and transformers considered problematic, the tendency
has been to have low-Z outputs for all line level devices, driving
high-Z inputs. While this is not the most efficient system, it is relatively
foolproof, and appears on most consumer equipment. A substantial amount of
professional gear, however, still uses internal balancing transformers or
resistor networks to match to a perfect 600 ohm impedance. [Scott]
[Ed. note: Modern equipment works on principles of voltage transfer
rather than power transfer. Thus a standard audio circuit today is
essentially a glorified voltage divider. You have a very low output
impedance and a very high input impedance such that the most voltage
is dropped across the load. This is not an impedance-matched circuit
in the classic sense of the word. Rather, it is a "bridged" or
"constant voltage" impedance match, and is the paradigm on which
nearly all audio circuits operate nowadays. -Gabe]
--
Q3.3 - What is the difference between dBv, dBu, dBV, dBm, dB SPL, and plain
old dB? Why not just use regular voltage and power measurements?
Our ears respond logarithmically to increases in sound pressure level.
In order to simplify the calculations of these levels, as well as the
electrical equivalents of them in audio systems, the industry uses a
logarithmic system to denote the values. Specifically, the decibel is
used to denote logarithmic level above a given reference. For
instance, when measuring sound pressure level, the basic reference
against which we take measurements is the threshold of hearing for
the average individual, 10^-12 W/m^2. The formula for dB SPL then
becomes:
10 Log X / 10^-12 where X is the intensity in W/m^2
The first people who were concerned about transmitting audio over
wires were, of course, the telephone company. Thanks to Ma Bell we
have a bunch of other decibel measurements. We can use the decibel to
measure electrical power as well. In this case, the formula is
referenced to 1 milliwatt in the denominator, and the unit is dBm. 1
milliwatt was chosen as the canonical reference by Ma Bell. Since
P=V^2 / R, we can also express not only power gain in dB but also
voltage gain. In this case the equation changes a bit, since we have
the ^2 exponent. When we take the logarithm, the exponent comes
around into the coefficient, making our voltage formula 20 log.
In the voltage scenario, the reference value becomes 0.775 V (the
voltage drop across 600 ohms that results in 1 mW of power). The
voltage measurement unit is dBv.
The Europeans, not having any need to abide by Ma Bell's choice for a
canonical value, chose 1V as their reference, and this is reflected
as dBV instead of dBv. To avoid confusion, the Europeans write the
American dBv as dBu. Confused yet? [Gabe]
--
Q3.4 - Which is it for XLRs? Pin 2 hot? Or pin 3 hot?
Depends on whom you ask! Over the years, different manufacturers have
adopted varying standards of pin 2 hot and pin 3 hot (and once in a
while, pin *1* hot!). But nowadays most manufacturers have adopted
pin 2 hot. Still, it is worth taking the extra minute or two to check
the manual. The current AES standard is pin 2 hot. [Gabe]
--
Q3.5 - What is phantom power? What is T-power?
Condenser microphones have internal electronics that need power
to operate. Early condenser microphones were powered by
batteries, or separate power supplies using multi-conductor
cables. In the late 1960's, German microphone manufacturers
developed 2 methods of sending power on the same wires that carry
the signal from the microphone.
The more common of these methods is called "phantom power" and is
covered by DIN spec 45596. The positive terminal of a power
supply is connected through resistors to both signal leads of a
balanced microphone, and the negative terminal is connected to
ground. 48 volts is the preferred value, with 6800 ohm resistors
in each leg of the circuit, but lower voltages and lower resistor
values are also used. The precise value of the resistors is not
too critical, but the two resistors must be matched within 0.4%.
Phantom power has the advantage that a dynamic or ribbon mic may
be plugged in to a phantom powered microphone input and operate
without damage, and a phantom powered mic can be plugged in to
the same input and receive power. The only hazard is that in case
of a shorted microphone cable, or certain old microphones having
a grounded center tap output, current can flow through the
microphone, damaging it. It's a good idea anyway to check cables
regularly to see that there are no shorts between any of the
pins, and the few ribbon or dynamic microphones with any circuit
connection to ground can be identified and not used with phantom
power.
T-power (short for Tonaderspeisung, also called AB or parallel
power, and covered by DIN spec 45595) was developed for portable
applications, and is still common in film sound equipment.
T-power is usually 12 volts, and the power is connected across
the balanced pair through 180 ohm resistors. Only T-power mics
may be connected to T-power inputs; dynamic or ribbon mics may be
damaged and phantom powered mics will not operate properly. [David]
--
Q3.6 - How do I interconnect balanced and unbalanced components?
First, let's define what the terms mean. The simplest audio
circuit uses a single wire to carry the signal; the return path,
which is needed for current to flow in the wire, is provided
through a ground connection, usually through a shield around the
wire. This system, called unbalanced transmission, is very
susceptible to hum pickup and cannot be used for low level
signals, like audio, for more than a few feet. Balanced
transmission occurs when two separate and symmetrical wires are
used to carry the signal. A balanced input is sensitive only to
voltage that appears between the two input terminals; signals
from one terminal to ground are canceled by the circuit.
The simplest way to connect between balanced and unbalanced
equipment is to use a transformer. The signals are magnetically
coupled through the core of the transformer and either side may
be balanced or unbalanced. Good transformers are expensive,
however, and there are cheaper methods that can be used in some
instances.
An unbalanced output can be connected to a balanced input. For
instance, from the unbalanced output of a CD player, connect the
center pin to pin 2 of the balanced XLR input connector, and the
ground to pins 1 and 3. To connect the balanced output of something
to an unbalanced input requires different techniques depending on
whether the output is active balanced (each side has a signal with
respect to ground) or floating balanced (for instance, the secondary
of a transformer with no center-tap connection). If it's an active
balanced output, you can simply use half of it; connect pin 2 to the
unbalanced input, and pin 1 to ground, leaving pin 3 floating. If this
doesn't work (no or very weak signal) connect pin 3 of the output to
pin 1 and ground and leave pin 2 connected to the unbalanced input
center pin. Some active balanced outputs, particularly microphones,
use the balanced circuit to cancel distortion, so this hookup may
result in higher distortion than if a proper balanced-to-unbalanced
converter such as a differential stage or a transformer were used.
[David]
--
Q3.7 - What are ground loops and how do I avoid them?
One of the most difficult troubleshooting tasks for the audio
practitioner is finding the source of hum, buzz and other
interfering signals in the audio signal. Often these are caused
by "ground loops." This unfortunate and inaccurate term (it need
not be in the "ground" path, and the "loop" is not what causes
the problem) is poorly understood by most users of audio
equipment. A better name for this phenomenon is "shared path
coupling" because it happens when two signals share the same
conductor path and couple to each other as a result.
Another semantic problem that should be addressed early on is the
idea that "ground" is one place where all currents go. It's not,
there's nothing special about calling a signal "ground," current
still flows through any path that's available to it.
Referring to the discussion above regarding unbalanced signal
paths, recall that there must be a complete circuit from the
output of some device, through the input of another device and
back to the "return" side of the output if any current is to
flow. Current doesn't flow by itself, it must have a complete
path. If there are multiple paths over which the current might
flow, the current will be divided among them with most of the
current flowing through the path having the least resistance. Any
available path, regardless of the resistance in it, will carry
some of the current, it's not a case of all the current following
the path that has least resistance.
For example, suppose we have two units connected together through
a small piece of coaxial cable, and the units are also connected
together at the wall outlet through their grounded power cords --
the ground pins are connected to the chassis at each end. The
audio signal goes along the center of the coaxial cable, and part
of it might come back along the shield of the coax, but part will
also go through the ground wire of one unit and back through the
ground wire of the other unit. A problem arises when some other
signal is also flowing through this same return path. The other
signal might be another audio signal, video, data, or power. All
of the currents in a wire add together, and the resistance of the
wire causes a voltage to appear in proportion to the current
flowing. All of these voltages add together, so there is a little
bit of the video signal added to the audio, some of the power
signal added to the video, some of the power signal added to the
audio, etc. In rare instances, the "loop" of wire formed by the
intended ground return path and the happenstance lower resistance
return path formed by mounting hardware, power cords, etc. can
form a magnetic pickup as well, so that magnetic fields radiated
by transformers, CRT's, etc. can also induce a current in the
"loop," which makes yet another source of noise voltage.
This shared path coupling is a constant problem with unbalanced
audio systems. Lots of different methods have been tried to get
around the problem, many of them dangerous. Clipping off the
ground leads of equipment so there is no common power line path
between them simply makes any fault or leakage current follow
some other path, back through the signal cable to some equipment
that has a ground -- perhaps through the user's body, if all the
ground pins have been removed. The only general solution to
"ground loop" coupling with unbalanced equipment is to connect
all the chassis together with a very low resistance path (copper
strap or braid, for example), on the principle that since the
resistance is so low, any leakage current will produce a
correspondingly low signal voltage. It may also be effective to
interrupt the ground path of shield conductors over signal wires;
force the return path to go through the designated common strap
while leaving the shield in place only for electrostatic
screening.
With balanced equipment, no current should be flowing in the
shield conductors, and in fact performance should be identical
with the shield left disconnected at one end (preferably the
receiver end). Therefore balanced systems should be impervious to
shared path coupling or "ground loop" problems but in fact they
aren't, because most signals inside a given piece of equipment
are unbalanced, and there are often return paths internal to the
equipment that can be shared with return paths between other
units of equipment connected to it. Especially with mixed
digital, video and audio signals and high gain, high negative
feedback amplifier circuitry, this can be a big problem -- small
currents can create big effects -- and this brings us to the next
question. [David]
--
Q3.8 - What is the "Pin 1 problem" and how do I avoid it?
This is a special case of "ground loop" or shared path coupling.
Recently this has been discussed in great detail and clarity by a
group led by the consultant Neil Muncy of Toronto. Suppose you
have a mixer, whose balanced output is connected to an
amplifier's balanced input through a correctly wired cable. Both
units are powered from the AC mains and one or both have some
small amount of AC leakage current that travels to ground through
all available ground paths -- including the shield of the cable
that connects the two units. So far so good, no harm done because
the circuit is balanced and any common mode voltage from current
flowing through the shield will be canceled by the amplifier
input. However... a small part of this leakage current also
travels through the shield of the wire going from the back panel
XLR connector to the PC board, through some "ground" traces on
the PC board, and back out through the power line ground cable.
No problem so far, except that some gain stage on that same PC
board also uses that piece of ground trace in its negative
feedback loop, and some part of that leakage signal will be added
to the signal in that gain stage; it might be video, or data, or
another audio signal, or (most commonly) power.
The solution to this variant of shared path coupling is the same
sort of approach that applies to other unbalanced signals: give
the leakage current a very low resistance path to follow, and
remove as many of the shared paths as possible. Within a unit of
equipment, all the XLR connectors' pin 1 terminals should be
connected to ground with very low resistance (big) wire or
traces, and preferably all of the ground connections should be
made at one point, the so-called "star ground" system. A brute
force approach is to assume that the back panel is the star
ground, and wire every connector's pin 1 solidly to the panel as
directly as possible, and lift all the ground wires but one that
go from the connectors to the circuitry. In this way, all the
external leakage currents (the "fox" to use Neil Muncy's term)
will be conducted through the back panel and out of the way,
rather than running them through the ground traces on the PC
board where they will mix with internal low level signals in high
gain stages (the "hen house"). Individual wires can be run from
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