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Recreational Figure Skating FAQ - Advanced Skills |
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Last-modified: Apr 4 2004
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6. Figure skating skills
At the outset, it should be mentioned that each of the three
disciplines (dance, freestyle, and moves in the field(US) -- skating
skills (CA)), (the latter has replaced figures in North America),
offers challenges that contribute to improving the other two. A well
rounded skating program offers all three.
6.1 Dance
Skate dancing uses the same skills as other forms of skating, but has
its own emphasis and sequencing. You may also want to get the
instructor to show you the steps for the introductory dances to get a
better feel for what's involved. The introductory dances require only
forward skating - no turns. When you do get to the turns, they'll be
Mohawks and then forward 3's. You'll probably find them easier to
learn in the dance context than in a "figure" or random class context,
particularly the Mohawks.
The main skills that you need to begin "dance skating" are an
effective forward stroke, the ability to hold inside and outside edges
(meaning you can glide around turns on one foot) and a reasonably good
posture. If you haven't mastered these yet, a lot of your "dance" time
will be spent working on basics.
6.2 Freestyle skating
Oh, I have slipped the surly bonds of earth
And danced the skies on laughter silvered wings
from High Flight, by John Gillespie Magee Jr.
Jumps and spins cannot be mastered without good edges and upper body
control since it is this that sets the stage for what follows. The
approach to a jump is as important as the jump itself, since it is the
approaching footwork that gets your entire body into the right
position to jump.
The main reason to jump and spin in the same direction is that you use
the spins to safely practice jumping technique. The back spin in
particular is used as a preliminary to the loop, which is in turn used
as a preliminary to the Axel. Ultimately the rotation, air-position,
landing, and exit for all the major jumps are the same, and are all
developed from the backspin.
Several single jumps are described below, roughly in order of
difficulty. They are first defined in terms of the take-off edge,
whether or not a toepick is used, and the amount of rotation. For the
sake of brevity, all the jumps are explained for counter-clockwise
rotation.
6.2.1 Waltz jump
The Waltz jump is done on the arc of a circle starting from a LFO edge
and landing on the RBO edge, with one half rotation. Here are some
tips.
-- Posture. You can't possibly do a Waltz jump if your body is leaning
forward from the waist. You must stand upright over your skating leg
and your knees should be bent.
-- The biggest mistake most beginners make in the waltz jump is that
they think that all the rotation is in the air. A waltz jump is really
a side-to-side jump. You actually take off with your left foot like
this | and land with your right foot like this | . THE LAST THING TO
LEAVE THE GROUND IS YOUR LEFT TOEPICK. THE FIRST THING TO TOUCH THE
GROUND IS YOUR RIGHT TOE PICK. The force of the landing and your free
foot coming back complete the rotation.
-- Since you glide on your RBO edge after landing, practice gliding on
this edge. Get your coach to show you what a correct landing position
looks and feels like (arms below shoulder height, and slightly ahead
of your body so that you can see both hands out of the corners of your
eyes, your left leg extended out behind you, head up). Work really
hard to memorize that feeling while gliding on your RBO edge. This
landing position is the same for almost all the jumps.
-- The sequence of the jump is a down-up-down movement. Down to
prepare for the jump, up to jump, and down on your landing leg.
-- Stand holding the rink barrier and put your hands on the boards to
steady your self. Try just making little hops from your left foot to
your right foot just to get the feel of having both feet in the air at
the same time. Don't worry too much about take off position or landing
position to start with. Just get the feel of shifting your weight from
the left side to the right side.
-- OK, got all that? Now try doing it away from the wall. Don't worry
if you can't get as high or far when you first leave the wall. It's a
little scary at first. But with practice, you'll have really nice
waltz jumps that you can do from some speed that will be even bigger
than anything you can do on the wall. Generally some speed will make
the whole take off and landing more predictable.
-- Don't look down. The ice will be there when you need it whether you
look or not.
-- Swing your free leg forward at the beginning of the jump. Because
you are on a curve, this will feel like jumping outside the curve.
Think of this as jumping OUT or AHEAD, but don't let yourself think of
it as jumping AROUND.
-- If you jump straight ahead, and if you were on a FO edge when you
took off, your body WILL do the required half revolution all by
itself, so that when you land, you will be going backward.
-- When you land, you should roll off your toepick onto an RBO edge.
Landing on the flat of the blade will make you skid.
6.2.2 Salchow
The Salchow starts from an "open" LFO 3-turn followed by a strong
check on the LBI edge. Leaving your hip open will extend your free leg
behind you in the direction of travel. As the skating leg rises after
the check, the free leg and shoulders are released (swung around) and
the skater jumps, landing on a RBO edge after one rotation. If you go
back and look at the tracing you left as you took off, you should see
a pronounced curve, shallow coming out of the 3-turn, and deeper just
before takeoff with a toe pick mark at the end (like a check mark)
indicating that you were rotating forward on take off. In this
respect, a Salchow is not unlike a Waltz jump with a backward entry.
The Salchow is an incredibly easy jump to cheat, and the easiest way
to cheat is not to have or hold any check following the introductory
3-turn. Since cheating is bad, reduces power and control, and is hard
to unlearn, start out by learning the jump without the cheat.
First, practice the approach WITHOUT the jump. From a RBO edge, step
forward and turn a LFO 3. HOLD IT. HOLD IT. HOLD IT. Practice holding
the entry edge on the 3 turn, right leg extended back, body strongly
checked. This is the position that you want to have before the jump.
Practice this a lot, until you get familiar with what is involved in
holding the edge ... where your shoulders are, how open your free hip
is, where your free leg is, etc. A LOT of the power for the jump comes
from creating momentary rotational tension by initially checking the
rotation of the 3 turn.
Remember that virtually all of skating is done as a series of down up
down up down up down movements. The introductory 3-turn requires a
DOWN to prepare, an UP to turn the 3, a DOWN to finish the 3, an UP to
do the jump, and a DOWN to land it. Don't forget any of the "downs",
because if you don't go down there is nothing to come up from.
The Salchow has a 1, 2, and 3 cadence. 1 - turn, 2 -check, and - let
the free leg and arm move from behind to inside the circle, 3 - jump.
There are two primary sources of rotation: the edge you are on (should
be deep), and having the arm in back come forward during takeoff
(which rotates your shoulders). The jump comes when you progressively
deepen the back edge by releasing the free side, closing the free hip,
throwing/pulling the free leg forward and up, and by scooping your
arms in/down and up.
6.2.3 Toe-loop
A toe-loop is a toe-assisted jump done from a RBO edge (for CCW
jumpers)- usually after a RFI 3-turn. The free (left) leg is extended
far behind and the toepick is planted on the circle behind the
direction of travel and used as a pole vault. The skater rises, does
one rotation in the air and lands on a RBO edge.
When you put your pick in, put it in BEHIND you; make sure that your
free leg does not cross behind the skating leg before picking. Also,
make sure that both your torso and free leg are facing backwards to
the direction of travel as you pick. If you let your shoulders turn
around before you pick or turn out your free leg (so that your toepick
is facing forwards as you pick) you will do what is known as a
TOE-WALTZ. Once you learn this "cheat" it is hard to undo and it will
make it harder to achieve a double toe-loop further along the road.
If you are having trouble getting up the nerve to actually jump this
jump, try the following: do a RFI 3-turn, put your pick in the ice far
behind you, but don't jump, instead, use the pick to pivot around on
the RBO edge about one quarter of a turn; then push off the pick and
do another RFI 3 turn, pivot around the pick again, etc...This is
basically a series of "toe-assisted" RBO threes. One of these times,
though, when you put in the pick, don't to the 3 -- jump instead. The
series of 3s will get you used to how much rotation you need, and will
serve as a stepping stone. for the jump.
Here are a few tips to watch for:
-- Make sure the check is strong. When you put your pick in, your left
arm should be well forward, and you should be sighting down the left
arm toward your hand.The right arm is slightly behind you and off to
the side
-- Make sure that you point the toe-pick and drive the top picks into
the ice. This will not only make the take-off more secure, but it will
make it harder to turn out the picking foot.
-- Although the toe-loop is nominally a full rotation jump, in the
practice you will be doing at least a quarter to a half rotation on
the ice. This is not bad technique, as long as your shoulders and
picking leg turn together as a unit and face the same direction
throughout the take-off.
6.2.4 Loop jump
The loop jump is an "edge" jump, starting from a RBO edge and
finishing on an RBO edge after one rotation.
Here is an exercise that can help you get a feeling for what the jump
feels like. Start either from backward CCW crossovers or a RFI 3 turn
(the 3 turn is easier for most people). Either way, the position for
entering the jump is a RBO edge, left (free) leg in front, left arm
strongly checked in front, right arm strongly checked behind, head
facing forward.
For the exercise, scoop a pot of gold up from the ice with your right
hand as you rotate crossing the free leg across the ankle. Do a single
rotation backspin on the ice and check out with the free leg in back.
The jump is the same, only at the same time that you scoop the pot of
gold up off the ice with the right hand, DEEPLY bend the right knee.
Just before you'd pop into your backspin for the exercise, pop into
the air instead.
Things to remember are:
- make sure that you have a strong RBO edge and a strong check. The
"launch" power comes from pushing up off of a strong edge. The
rotation comes from releasing the check.
- On the entry, avoid having your weight rock forward.
- Keep the free leg IN FRONT of the skating leg. It's very easy,
especially just at the moment of jump, to let it wander off sideways,
out of the circle.
- Keep your head looking inside the circle until just before you jump.
This will keep you from leaning outside the circle.
- Remember to jump through the entire foot, pointing the toe so that
the pick is the last thing to leave the ice
6.2.5 Flip jump
The flip jump is a toe-assisted jump starting from a shallow LBI edge
(usually after a LFO 3-turn). The toe-pick of the right (free) leg is
planted in the ice behind the direction of travel and the skater
vaults from the right leg, rotating one full rotation and landing on a
RBO edge.
The flip doesn't have quite as nice a stepping-stone as the loop jump,
so that might make them seem harder -- there's no easy way to get the
feel for them as a full-rotation jump. However, here are a few tips.
-- Make the 3-turn pretty flat, almost on a straight line.
-- Check strongly after the 3-turn, with the right arm behind and the
left arm across the front of the body (like the loop preparation). You
should feel a strong pull in your right shoulder blade. Think about
keeping the right arm slightly above parallel with the ice. Keep the
shoulder open, so when you swing the right arm, it comes around, not
up.
-- Keep the hips square to the "straight line" you're on after the
3-turn.
-- Hold the LBI edge and bend your left knee a lot. Do not move your
arms and shoulders yet. Bend forwards so that your upper body is on
the same line as your right leg (Think of a rigid bar going from your
right toe to your head)
-- Don't kick the ice when you pick. In this jump, you must transfer
your weight from the left to the right side. The right toepick has to
be able to support your weight and pull you into the air. To feel
this, stand on your left skate and reach back with your right leg,
held straight and with the toe extended. Hook the ice and pull your
left skate backwards, rising on your right leg.
-- Jump on your left knee. Meanwhile release the check at your
shoulders: Move the right arm forwards alongside your body and bring
in your left arm towards you. Pull back with your upper body so that
you are still on a straight line with your right leg. If you want,
kick upwards with your left knee in order to put your centre of
gravity on your right leg more easily.
-- Turn your head towards your left -- same sense you are jumping
(this will force your left shoulder back a bit, so it can be very
useful if you feel you are stopping yourself from rotating ). Keep
arms folded close to your body.
-- In the air, cross legs at the ankles in a backspin position. For
this reason, working on backspins is a helpful exercise.
-- You can use half-flips as a stepping stone, but they can easily
become a crutch. After the LFO 3-turn, pick with the free right leg,
jump up, and land again on the toe-pick of the right leg, stepping
forward onto a LFO edge. Go back and take a look at how much distance
you covered doing the above. Then do it again, this time making a
conscious effort to use your picking foot to pull yourself backwards.
The distance should get longer.
6.2.6 Lutz jump
The Lutz is named after the Austrian skater Alois Lutz. The Lutz is
similar to the flip, but it takes off from a BO edge instead of a BI.
This means that the jump turns in the counter direction to the entry
edge. This "counter"character of the jump makes it one of the hardest
single jumps, since it is not possible to take advantage of the
intrinsic rotation provided by the edge to start turning.
One of the most common mistakes in the Lutz is doing a change before
the take off, so that the skater is technically doing a flip instead
of a Lutz. This is what is usually referred to as a "flutz". Although
an incidental change of edge just before the takeoff is tolerated, the
best looking Lutzes are achieved by taking off a pure outside edge
The standard preparation for the CCW Lutz consists in CW back
crossovers followed by a sustained shallow left back outside edge. The
hips and shoulders should be perfectly square while riding the edge.
After settling on a stable outside edge, pass the right arm back to
get a serious check on that shoulder. Look straight ahead down your
left arm. Bend the skating knee, extend back the right leg and plant
the pick on a straight line behind the left skating foot - it may feel
like the pick is slightly inside the BO circle described by the
skating foot.
Make sure that you don't raise the free leg and kick the ice with the
pick. This is not only a waste of energy, but it also makes you bend
too much at the waist, which slows down the rotation (not to mention
that it will hurt your toe!)
During the picking, concentrate on holding that right shoulder check.
If you let the right shoulder come around before picking you will very
likely "flutz".
As you jump, draw the free arm into, not around, the body.
An alternative entry: Instead of riding the long back outside edge,
some skaters do CCW crossovers or a left foot mohawk, ride briefly on
a right back outside edge (or flat), cross the left foot over the
right onto the left outside back edge and then pick and jump. This
entry is sometimes recommended to get rid of a flutz, because the
right shoulder tends to move naturally backwards during the crossover
step prior to the jump. The secret is not to linger on the LBO edge
and pick and jump immediately after the crossover.
6.2.7. Axel jump
The Axel jump takes off from a forwards outside edge is landed on the
backwards outside edge of the opposite leg, after one and a half
revolutions.
The usual approach to the Axel is a RBO edge (for counterclockwise
jumpers). On the approach, make sure that your body is very upright,
your feet are closer together and you are facing outside the circle.
From this position, push strongly onto a LFO edge on a deeply bent
knee, leaving the free leg far behind you. At the same time throw both
arms behind you, with slightly bent elbows. Your upper body should
remain upright and over your hips. The following bit of clip-art
illustrates what you are supposed to look like on the entry to the
Axel:
_
(_)
|_
| \
_ _|
| \__
_| \
The lift-off for the Axel comes both from pushing off the skating leg
and from swinging forwards the arms and the free leg. The more
forceful the swing, the higher the jump will be. As you raise on the
jumping leg, roll your weight forwards onto the toepick. The toepick
will be the last thing to leave the ice.
IMPORTANT: When the free leg overtakes the jumping leg, do not kick
forwards with the free foot, but instead drive the knee upwards. This
is what some people means by "stepping up" into the Axel. The movement
of the free leg resembles climbing up a steep staircase. The purpose
of this "stepping up" is to keep the free leg as close to your body as
possible during the lift-off stage. This facilitates the snap into a
fast rotation and the weight transfer from the left to the right leg,
required for a stable landing on a strong back edge.
As you lift the ice your free knee will be pointing upwards, your arms
extended in front of you and your jumping leg fully stretched. Now
comes the tricky bit: To generate the fast rotation, quickly pull in
your arms towards your chest, point down the soon to be landing leg
and cross the left over the right leg. This will look as if you were
doing a backspin in the air.Although achieving this air backspin
position quickly is not strictly required to be able to do an Axel, it
is the key to complete successfully more advanced multi-revolution
jumps and it is generally considered better form than jumping with
your legs hanging side to side ,so you might as well learn it!
When you land, unwrap the legs by lifting the left knee and roll onto
the RBO edge in the usual landing position.
6.2.7.1 Axel exercises
The Axel can be a difficult jump to learn. Although mastering this
jump will inevitably take some time and quite a few falls, there are
several skills and exercises which can be used as stepping stones for
the Axel. Practicing them will provide you with some ingrained
knowledge of the correct technique for the different phases of the
jump and reduce the risk of injuries resulting from clumsy attempts.
1. Waltz jump: Having a strong confident waltz jump is an important
requirement for the Axel. Practice waltz jumps making sure that
you adopt the proper Axel take off position.
2. Waltz-loop combination: Doing a loop (or better, a loop-loop)
after the Waltz jump practices control of the free leg and hip and
also helps with the concept of weight transfer to a new rotation
axis.
3. Backspin: Practice as many backspins as possible. A particularly
useful exercise consists in snapping into a fast backspin from a
standstill (by quickly pulling in your arms and crossing your legs
at the ankle. This exercise simulates getting into the flight
position and fast rotation in the Axel and multi-revolution jumps.
Doing the backspin off the landing of a waltz jump is also a good
exercise.
4. Step-up: From a standstill or a one-foot forwards glide, step onto
the take-off leg and practice the step-up into the Axel: swing
your arms forwards until they are extended in front of you and
drive your free knee upwards to hip height or higher and you roll
up onto the toepick of the jumping leg. When you are comfortable
with the step-up, try adding a fast backspin as you touch down
with the landing leg.
6.2.8 Two foot spin
The hardest part about learning spins is to get the feel of it. It's a
bit like balancing a broom on your hand...
Do you work in an office with a swivel chair? Or can you find one? If
so, sit square on the seat and twist your upper body opposite to the
direction you want to spin. HOLD YOUR ARMS OUT UNTIL you have the
chair turning just a bit. Then pull them in SLOWLY.
You'll probably find you start whizzing around. If you don't, oil the
chair or keep fiddling until you get it. Once you've got it, practice
it until you get fired or you can do it every time.
As in the chair analogy, the preparation for a 2-foot spin is a
wind-up and release. Start by bending your left (skating) knee. Also
bend the ankle, and just sink your hip toward your heel, keeping your
torso upright. Your shoulders and hips should be lined up over your
skating foot. In order to do this, you have to allow the non-skating
(right) foot to slide/glide a long way out from your skating foot --
BUT without any weight on it. Your weight should be ALL over the
skating foot. "Wind up" your upper body. Your left arm should be
forward and a bit across your body and your right arm should be well
back. When you release this tension by bringing your upper body
(shoulders, torso, arms) to neutral, you create some rotational
energy.
NOW, you are ready for the *real* trick: As you release the free side
(i.e.: release the wind-up), and begin to straighten the spinning leg,
PULL IN with your thighs. You don't just *let* your legs come
together, you PULL them together. Your inner thighs have very powerful
muscles in them and you will be amazed at the energy they can
generate.
Keep your shoulders level. Don't bend at the waist. Don't look down at
the ice.
An alternative standing start is with a pivot. Cock your left knee to
stick the left toepick in the ice, and start your spin with the same
windup you would use if you were standing on both blades. Put your
weight over the pivoting toe. As you release the free side and
straighten the skating knee, roll the left skate back off the pick and
onto the blade.
Try a moving start: glide forward on 2 feet held parallel. Wind up
your upper body. Cock your left knee to stick your pick in the ice and
turn out the left hip. Commit your weight to the left foot. By
sticking the pick in the ice, you translate your momentum, which was
forward on BOTH feet to forward only on one, but that one has to go in
circles around the left toe, which is now stationary. When the pick
catches, release the windup, begin straightening the left leg, rocking
back from the pick, and pulling in with your thighs. In other words,
once you have begun the pivot, this is identical to a standing start,
but you have the added momentum from your forward motion.
The crux of all spins is that you have more time than you think. Don't
yank your arms or legs in quickly; use the twist in your body to get a
little bit of rotation first, and then pull in. As you get faster
you'll start to feel the centrifugal force trying to pull your arms
back out. Balance that pull so that you keep on pulling in slowly, and
you'll have joined the Scott Hamiltons of the world!
Good luck. And remember -- spinning is like riding a bike. It's a
knack, not a talent.
6.2.9 Forward Scratch spin
On a 1-foot spin, both the arms and the free leg are drawn in to the
body to increase your speed. The slower and more controlled you bring
in the leg and arms the faster and more controlled the spin will be
(and it will look better!). A 1-foot spin is done standing up straight
on the "sweet spot" of the skate, just behind the picks. Learning how
to spin is largely learning how to get into and hold this position
with no residual linear motion.
The following definitive description of a forward scratch spin,
covering the basics of one foot spins, is included (with minor
modifications) with permission from Janet Swan-Hill.
** Spinning is a matter of celestial mechanics. As you are doing your
back crossovers getting ready, you are describing a circle (a planet
orbiting the sun). You want to spin in the exact center of that circle
(where the sun is). BUT, just as you can't aim straight at the sun and
hit it, because you are moving backwards on a curve. You have to set
off on a curve that will get you to the center eventually. This means,
that when you step off for the spin, you step slightly forward (on a
strong outside edge), NOT backward, and not quite perpendicular to the
skating foot.
** Don't hurry. You will never center the spin if you step off and
immediately release the free side. You should describe a full
half-circle before you get to the "sun" and release the free side to
let yourself spin. Practice on a hockey line: Stand with your feet
crossed as they would be before you step into the spin, with a strong
check (skating arm/shoulder well forward, free side well back). push
off onto a forward outside edge (left for most of us), and don't let
the free side release until you have finished a half circle and gotten
back to the line. People who are already very accomplished at spinning
will often not look as if they have "waited" to spin. Don't copy them.
They already have the kinesthetic memory of the spin completely
ingrained, and can telescope everything into less of an apparent
sequence of events. they can also compensate for an unorthodox or
"off" approach. Beginners don't do very well at compensating.
** When you step into the spin, keep your shoulders level. Sweep the
skating arm around from its strong check to a neutral position,
imagining that you are sweeping across the top of a high table, trying
to clear it off. If you go in with your skating arm angled downward,
your spin will travel badly. And remember that your arm is not an
isolated body part. Think of the arms/shoulders/upper torso as a
(hinged) unit. As you sweep the arm across, you are also moving the
shoulders and upper torso, with the aim of getting them into "neutral"
position (faced forward, shoulders and hips facing straight ahead,
arms extended (at first) to the side, or rather, slightly in front of
the body, but equally in front)
** When you are doing your backward crossovers getting ready to step
into the spin, imagine that you have a tail. Before you step into the
spin, your left foot is underslung -- behind and outside the skating
foot, and your hips are angled so that your "tail" is pointing outside
the circle instead of backward
** Spend some time practicing stepping into the spin without pushing
with the toepick of the soon-to-be-free foot. If you step off from a
toe pick or a backward scrape, you will lose most of your momentum and
"jar" your position, making it more difficult to keep balance.
** Imagine that someone has inserted a broomstick so that it runs up
your left leg and side and ending at your left shoulder. Imagine
yourself spinning forward around the broomstick. Lift your free hip
slightly. This will move the center of gravity directly over the
skating foot ... and whatever spin you do, whatever position you
eventually assume, you will always need the center of gravity over the
skating foot. For instance, in a layback, the hips are thrust forward
to act as a counter to the weight of the upper body. The arms are also
used to adjust the location of the center of gravity.
** When you release the free side and allow the free foot to come
forward, bring the free leg as close to directly in front as you can.
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