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rec.sport.table-tennis FAQ: intro-laws [Part 1/8]

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Archive-name: table-tennis/1_intro-laws
Version: 12.0

rec.sport.table-tennis answers to Frequently Asked Questions and other
news, posted monthly, now in mail folder digest format. New items preceded 
with +: 

From ttennis@bu.edu Fri Jan 21 00:39:04 1994
Subject: 1.1. Table of Contents:
================================
   1.1. Table of Contents
   1.1.1 Where can I get a copy of this FAQ?
   1.1.2 What ftp sites are there for table tennis gifs?
   1.1.3 Where can I get a copy of the new USATT logo?
   1.1.4 Where are the minutes of the USATT Executive Committee?
   1.2. Terminology
   1.3. USATT "Laws of Table Tennis"
   1.4. USATT Fees

 + 2.1. USATT-approved Equipment Suppliers
 + 2.1.1 USATT-approved Equipment List
   2.1.2 What other Equipment Suppliers are there?
   2.2. Where can I call Toll-FREE? (within USA)
   2.3. Where to get FREE tournament Software?
   2.4. How to become an UMPIRE?
   2.4.1 Club Umpire Qualifications 
   2.4.2 How to become a Regional UMPIRE?
   2.5. What email mailing lists are there?   
 + 2.6. What WWW sites are there?
   2.7. USATT-Affiliated Newsletter July 1994
 + 2.8. Tournament Schedule/USATT

   3.1. How long is a 11 pt game?
   3.1.1 table "Probability of winning match"
   3.2. What are Handicap Events?
   3.2.1 How does USATT Rating system works?
   3.2.2 What is the probablility of winning?
   3.2.3 Handicap Charts
   3.3. Canadian TTA to USATT rating conversion chart
   3.4. Does it matter who serve first?
   3.5. What is Speedglue?
   3.5.1 First Press Release Statement on Speedglue Ban
   3.5.2 What speedglue are ITTF-approved?
 + 3.6. ITTF/ETTU RANK list (use ISO8859-1 Latin font)
   3.6.1 MEN RANK [95FEB]
   3.6.2 WOMEN RANK [94SEP]

   4.1. USATT Club Handbook

 + 5.1. USATT-affiliated club directory
   5.1.1 club profiles

   6.1. USATT Handbook
   6.1.1 Constitution 
   6.1.2 By-Laws
   6.1.3 Tournaments
   6.1.4 International Team Regulations
   6.1.5 Ratings
   6.1.6 INDEX

   7.1. ITTF RULES 1991-93
   7.1.1 1: Constitution
   7.1.2 2: Disciplinary Regulations
   7.1.3 3: The Laws of Table Tennis
   7.1.4 4: Regulations for International Competitions
   7.1.5 5: Regulations for World Championships
   7.1.6 6: Regulations for Other World Title Competitons
   7.1.7 Directives: Match Officials at Wld Title Competitions
   7.2. New ITTF Rules

   8.1. ITTF Directory of Associations
   8.1.1 Applicant Associations
   8.1.2 Suspended Associations
   8.1.3 Associations in contact

Send comments, suggestions, contributions, revisions and criticisms
regarding this FAQ list via e-mail to:

	ttennis@bu.edu

From ttennis@bu.edu Fri Jan 21 00:39:04 1994
Subject: 1.1.1 WHERE CAN I GET A COPY OF THIS FAQ?
==================================================
Now these FAQs are formatted as mail archives and can be managed with ease
via your favorite mail program. Retrieve by anonymous FTP or gopher
crsa.bu.edu 7000 from: 

ftp://crsa.bu.edu/pub/lnitt/faq/1_intro-laws
ftp://crsa.bu.edu/pub/lnitt/faq/2_USATT-news-misc
ftp://crsa.bu.edu/pub/lnitt/faq/3_game-misc
ftp://crsa.bu.edu/pub/lnitt/faq/4_club-handbook
ftp://crsa.bu.edu/pub/lnitt/faq/5_club-directory
ftp://crsa.bu.edu/pub/lnitt/faq/6_USATT-handbook
ftp://crsa.bu.edu/pub/lnitt/faq/7_ITTF-rules
ftp://crsa.bu.edu/pub/lnitt/faq/8_ITTF-dir-of-assn

By anonymous ftp from
ftp://rtfm.mit.edu/pub/usenet/news.answers/table-tennis/
ftp://plaza.aarnet.edu.au/usenet/FAQs/rec.sport.table-tennis/
ftp://athene.uni-paderborn.de/doc/FAQ/rec.sport.table-tennis/
ftp://walton.maths.tcd.ie/news/news.answers/table-tennis/
ftp://svin02.info.win.tue.nl/pub/usenet/news.answers/table-tennis/
ftp://lth.se/pub/netnews/news.answers/table-tennis/
ftp://ftp.csie.nctu.edu.tw/pub/FAQ/table-tennis/

By tin, rn, trn from:
news://rec.sport.table-tennis

By email from:
mailto:ttennis@bu.edu

For rec.sport.table-tennis posting stats:

ftp://ftp.univ-lyon1.fr/pub/usenet-stats/groups/rec/rec.sport.table-tennis

From ttennis@bu.edu Fri Jan 21 00:39:04 1994
Subject: 1.1.2 WHAT FTP SITES ARE THERE FOR TABLE TENNIS GIFs?
==============================================================

ftp://crsa.bu.edu/pub/lnitt/pictures

From lrhose@mrccos.com Mon Mar 7 08:56:00 1994
Subject: 1.1.3 Where can i get a copy of the new USATT Logo?
============================================================

ftp://crsa.bu.edu/pub/lnitt/usatt/usatt_co.cdr

This is a color version of USA Table Tennis' new logo.  It is in
CorelDraw v. 3.0 format.  If you have any requests for other formats
and can't read Corel information, E-Mail me at lrose@mrccos.com, and
I'll add to this ftp site.

ftp://crsa.bu.edu/pub/lnitt/usatt/usatt-logo.eps

This is an encapsulated postscript of USA Table Tennis's new logo, provided
by neidorff@UICC.COM Mon Mar  7 18:40:53 1994.

From ttennis@bu.edu Fri Jan 21 00:39:04 1994
Subject: 1.1.4 Where are the minutes of the USATT Executive Committee?
======================================================================

ftp://crsa.bu.edu/pub/lnitt/usatt/ecdec93.min
ftp://crsa.bu.edu/pub/lnitt/usatt/ecfeb94.min
ftp://crsa.bu.edu/pub/lnitt/usatt/ecsep93.min

From ttennis@bu.edu Fri Jan 21 00:39:04 1994
Subject: 1.2. Terminology
==========================
(From: ""Alexander J. Chien"" 
 Date: Tue, 23 Feb 1993 11:50:24 -0500)

Backspin:  Same as underspin.

Bat:  Same as racket.

Blade:  See 1.3.USATT Rules section 4

Block:  Usually a topspin shot performed to counter another topspin shot,
	namely, to counter a loop. This stroke is executed very close to
	the table, often before the top of the bounce of the ball. The
	blocker usually just angles his blade so that the ball goes back to
	the other side of the table.  He utilizes the opponents speed and
	spin to put the ball back. 
      
Chop:  A chop is a heavy underspin shot. I it usually executed away from
       the table and below the tabletop. A chop forces the ball to drop
       downwards when it hits an opponents paddle.  

Drive:  The basic topspin shot executed close to the table. Also called a
	counter, counterdrive, or smash.

Drop shot:  Short placement - very close to the net.  A key point in making
	    a drop shot is to not allow the ball to fall off the table
	    after the first bounce. i.e. Drop shots should bounce at least
	    twice on the opponents side of the table  before falling off.  

Flick: 	Also called flip. A topspin shot generated over the table close to
	the net, usually with the power generated only from the upper arm
	or the wrist. Used to start offense on a short ball.

Flip:  Same as twirl. Second definition of Flick.

ITTF:  International Table Tennis Federation, founded 1926, is the world
       governing body of the sport, and its members are the table tennis
       Associations of more than 140 countries; headquarter at 53 London
       Rd, St Leonards-on-Sea, East Sussex TN34 6AY, England, UK.

Junk:  Rubber that produce no spin, such as anti-spin and long-pips.

Let:  See 1.3. USATT Rules section 10 & 5.2

Lob:  Usually used when in the player is in the backcourt in a defensive 
      situation. The player hits the ball as high as he can - usually with
      a combination of topspin and sidespin.  The deeper the ball lands on
      the table, the more difficult it will be for his opponent to smash.

Loop:  The shot that currently dominates the sport.  This is an extreme
       topspin shot. One the Mazunov brothers (russia)  won a spin
       competition being 'clocked' at 9000 rpm. A loop, when exectued
       properly can curve in the air as a curveball does in baseball. This
       curve allows the player to hit the ball harder and still rely on the
       spin of the ball to cause the ball to dive down onto the table.
       Also, a loop will 'skip' on the table top taking sharp changes in
       directions. A loop will also tend to 'pop' upwards when it strikes
       the opponents racket. The opponent has to deal with 1) a curving
       ball, 2) a ball that changes directions when it hits the table, and
       3) a ball that will jump off his racket unpredictably unless he
       compensates for spin.  A loop will also counter heavy spin (topspin
       or underspin) from an opponent. It can be executed above or below
       the tabletop, close or far away from the table. 

Paddle:  Same as racket.

Point:  See 1.3. USATT Rules section 11 & 5.3

Ping Pong:  an American table tennis equipment trademark, often referred to
            the game of table tennis by the general public.

Push:  A push is an underspin shot executed over the table, and usually
       close to the net. This is a passive shot that is used when it is
       impossible to attack a ball.

Racket:  See 1.3. USATT Rules section 4

Reglue:  See speedglue.

Rubber:  See 1.3. USATT Rules section 4.5

Sidespin:  Spin placed on a ball to allow it to curve left or right in the
           air. Usually utilized in combination with the topspin of a loop.

Speedglue:  See 3.4. Speedglue.

Spin:  The rotation of a ball. 

Topspin:  Spin placed on a ball to allow it to curve down onto the table.

Twiddle:  Same as twirl.

Twirl:  Turning of the paddle, used for confusing opponents on which side
	of the paddle is being used.  Not as deceptive now due to the two
	color law, namely black on one side and bright red on the other
	side.  Usually utilized with combination bat.

USATT:  United States of America Table Tennis (formerly the United States
	Table Tennis Association), founded and ITTF-affiliated in 1933, is
	US' national governing body for the sport, and its backbone is the
	300 affiliated clubs, whose membership ranges from 8-500 players.
	Individual USATT membership with subscription to Table Tennis Today
	can be purchased from USATT-sanctioned tournaments or affiliated
	clubs for $20/yr, $35/2yrs, $50/5yrs, or directly from the USATT
	headquarter.  See 1.3. USATT Rules for address.



From usatt@earth.usa.net Sat Aug 18 15:24:47 1994
Subject: 1.3. USATT Rules
=========================


	  USATT Rules of Table Tennis                 August 1994

	       T H E   L A W   O F   T A B L E   T E N N I S
    a pamphlet prepared by the United States of America Table Tennis
  US Olympic Complex, 1750 E Boulder St, Colorado Springs, CO  80909-5769
usatt@earth.usa.net FAX: 719/632-6071 Tel: 719/578-4583 InfoPack: 800/326-USTT

From usatt@earth.usa.net Fri Aug 18 15:24:47 1994
Subject: *   1. THE TABLE

1.1     The table shall be in surface rectangular, 274 cm (9 ft) in length,
        152.5  cm (5 ft) in width.  It shall be supported so that its upper
        surface, termed the  "playing surface,"  shall  lie in a horizontal
        plane 76 cm (2 ft 6 in) above the floor.

1.2     It shall be made of any  material  and shall yield a uniform bounce
        of not less than 22 cm (8 3/4 in) and not more than 25 cm(9 3/4 in)
        when a standard ball  is dropped from a  height  of 30.5 cm (12 in)
        above the surface.

1.3     The playing surface  shall be dark colored,  preferably dark green,
        and matt, with a white  line  2 cm (3/4  in) wide  along each edge.
1.3.1   The lines along the 152.5 cm (5 ft) edges, or ends, shall be termed
        "end lines."
1.3.2   The lines along the 274 cm (9 ft) edges, or sides, shall be termed
        "side lines."

1.4     For doubles,  the playing surface shall be divided into halves by a
        white line 3 mm (1/8 in) wide, running parallel with the side lines,
        termed  the  "center  line"; permanent marking  of  the center line
        shall not  invalidate  the table  for singles play. The center line
        shall be regarded as part of each right hand court.

1.5     The playing surface shall  be considered  to include  the top edges
        of the table, but not the sides of the table top below the edge.

1.6    	Advertisements on tables are allowed only on the sides and  ends of
	the  table top and  each shall be  contained within a total area on
	any face of 200 so cm.  Permanent advertisements are limited to the
	maker's trademark, symbol, or name once on each half of a side, but
	the organizing authority of a  competition may grant permission for
	other temporary  advertisements, one on  each side and  one on each
	end.  

From ttennis@bu.edu Fri Aug 26 15:24:47 1994
Subject: *   2. THE NET

2.1    	The playing  surface shall be divided  into two  "courts" of  equal
	size by a vertical net running parallel to the end lines.
2.2    	The net assembly shall consist of the net, its suspension, and  the
	supporting posts, including the clamps attaching them to the table. 
2.3    	The  net shall  be suspended by a  cord attached at each  end to an
	upright post 15.25 cm. (6 in.) high, the outside limits of the post
	being 15.25 cm. outside the side lines.
2.4    	The net,  with its suspension,  shall be 183 cm (6 ft) long and its
        top, along  the whole length,  shall  be 15.25 cm (6 in)  above the
        playing surface;  the bottom of the net,  along  its  whole length,
        shall be  as close as  possible to the playing surface and the ends
        of the net shall be as close as possible to the supporting posts.

From ttennis@bu.edu Fri Aug 26 15:24:47 1994
Subject: *   3. THE BALL

3.1     The ball shall be spherical, with a diameter of 38 mm.

3.2     The ball shall weigh 2.5 grams.

3.3    	The ball  shall be made of  celluloid or  similar plastic  material
        and shall be white, yellow, or orange and matt.

3.4     The standard bounce required shall not be less than 23.5 cm (9 7/32
        in) or more  than 25.5 cm (10 3/8 in) when dropped from a height of
        30.5 cm (12 in) on a specially designed  steel block. These heights
        are measured from the bottom of the ball.
3.4.1   The standard bounce required shall  not be less than  22 cm  (8 3/4
        in) or more than 25 cm  (9 3/4 in) when  dropped  from a height  of
        30.5 cm (12 in) on an approved table.

From ttennis@bu.edu Fri Aug 26 15:24:47 1994
Subject: *   4. THE RACKET

4.1     The racket may be of any size, shape or weight.

4.2     The blade shall be continuous, of even thickness, flat and rigid.
4.2.1   At least 85% of the blade by thickness shall be of natural wood.
4.2.2   An  adhesive layer  within the blade may be reinforced with fibrous
        material such as carbon fiber, glass fiber or compressed paper, but
        shall not be thicker than  7.5%  of the total thickness or 0.35 mm,
        whichever is the smaller. 

4.3     The visible surface  of each side  of  the blade,  whether used for
        striking the ball or not, shall be uniformly dark colored and matt.
        Any trimming or binding around the  edge of the  blade shall not be
        either wholly or partly white or brightly reflecting.

4.4     A side  of the  blade used  for striking  the ball shall be covered
        with either ordinary pimpled  rubber with pimples outwards having a
        total  thickness  including  adhesive  of  not  more than  2 mm  or
        sandwich rubber with  pimples inwards or  outwards having  a  total
        thickness including adhesive of not more than 4 mm.
4.4.1  	only adhesives that have been approved by the ittf for this purpose
	may be used to attach the rubber to the blade. 
4.4.2  	after august 1, 1995, no adhesive that uses any solvent may be used
	to attach the rubber to the blade.  

4.5 definitions:
4.5.1   "ordinary pimpled rubber" is a single layer of non-cellular rubber,
        natural  or  synthetic, with pimples  evenly distributed  over  its
        surface at a density  of not less than 10 sq cm  and not  more than
        50 sq cm.
4.5.2   "sandwich rubber" is a single layer of cellular rubber covered with
        a single outer layer  of ordinary pimpled rubber, the  thickness of
        the pimpled rubber not being more than 2 mm. 

4.6     the  covering material shall extend up to but not beyond the limits
        of the  blade, except that the part nearest the handle  and gripped
        by the fingers  may be left uncovered or  covered with any material
        and may be considered part of the handle.

4.7     the blade,  any layer within  the blade  and any layer  of covering
        material or adhesive shall be continuous and of even thickness.

4.8     the two surfaces of the racket blade  shall be of clearly different
        colors,  namely  black  and  bright  red, as  defined  in  the ittf
        technical leaflets.

4.9     it is the  responsibility of the  player to  ensure that the racket
        covering can be identified as an authorized brand and type and that
        the  colors  of  the  two  surfaces  of  the   blade   are  clearly
        distinguishable under normal playing conditions. 

4.10    subject to the requirements of 4.3 a side of the blade not intended
        for striking the ball may be painted or covered with  any material,
        but if a player  strikes the ball in play with  a side of the blade
        whose surface does not comply with the requirements of 4.4 - 4.9 he
        shall lose a point.

4.11    slight deviations  from uniformity or continuity of covering due to
        fading, wear or accidental damage, may  be ignored provided they do
        not significantly change the characteristics of the surface.

4.12    at the start of a match and whenever he changes his racket during a
        match, a player shall show  his opponent and  the umpire the racket
        he is about to use and shall allow them to examine it.

from ttennis@bu.edu fri Aug 26 15:24:47 1994
Subject: *   5. definitions

5.1     a "rally" is the period during which the ball is in play.

5.2     a "let" is a rally of which the result is not scored.
5.3     a "point" is a rally of which the result is scored.

5.4     the "racket hand" is the hand carrying the racket.

5.5     the "free hand" is the hand not carrying the racket.

5.6 	a player "strikes"  the ball if he touches it with his racket, held
        in the racket hand, or with his racket hand below the wrist.

5.7  	a  player "obstructs"  the ball  if  he  or  anything  he  wears or
        carries, touches it in play  when  has not passed over his court or
        an  imaginary  extension  of his  end line,  and  where  it has not
        touched his court since last being struck by his opponent. 

5.8    the "server" is the player due to strike the ball first in a rally.

5.9    	the  "receiver"  is the player due to  strike the ball  second in a
        rally.

5.10  	the  "umpire" is the person appointed to decide the results of each
        rally.

5.11  	The  "Assistant  Umpire" is the  person  appointed  to  assist  the
        umpire.

5.12	The stroke counter is  the person appointed  to count strokes under
	the expedite system. 

5.13    Anything that a player "wears or carries" includes anything that he
        was wearing or carrying at the start of the rally.

5.14  	The  ball shall  be regarded as passing "over or around" the net if
        it  passes  under  or  outside the projection of  the net  assembly
        outside the table or if, in  a  return,  it  is struck after it has
        bounced back over the net.

5.15    The part of the playing surface nearest the server and to his right
        shall be called the server's right hand court, and to his  left the
        server's left  hand court.  The part  of the playing surface on the
        other side of the net from the server and to his left of the center
        line  shall be called the receiver's right hand court, and  on  the
        server's right the receiver's left hand court.

From usatt@earth.usa.net Fri Aug 18 15:24:47 1994
Subject: *   6. THE ORDER OF PLAY
6.1     In  singles,  the server  shall first  make  a  good  service,  the
        receiver shall then  make a good return and, thereafter, server and
        receiver alternately shall each make a good return. 

6.2     In  Doubles,  the  server  shall first  make  a  good service,  the
        receiver shall then make a good return, the  partner of  the server
        shall then make a  good  return, the  partner of the receiver shall
        then make a good return and, thereafter, each player alternately in
        that sequence shall make a good return. 

From ttennis@bu.edu Fri Aug 26 15:24:47 1994
Subject: *   7. SERVICE

7.1  	At the start of  service, the ball  shall rest  freely on the open,
	flat palm of the free hand and shall be stationary, above the level
	of the playing surface, and behind the server's end line.

7.2	The  ball and the racquet  shall be above  the level of the playing
	surface  and  behind the  end  line of   the  server's court  or an
	imaginary extension thereof from the last  moment at which the ball
	is stationary on the palm of the free hand until the ball is struck
	in service. 

7.3     The  server shall then project the ball near vertically upwards, by
        hand only and without imparting spin, so that  it rises at  least 6
        inches after leaving the palm of the hand.

7.4     As the ball is then descending from the  height of its  trajectory,
        the server shall  strike it so that it  touches first his own court
        and  then, passing directly  over the net  or around or  under  the
        projection of the  net  and its supports outside the table, touches
        the receiver's court.
7.4.1 	In  doubles, the points  of  contact  of the  ball with the playing
        surface shall  be  the  server's  right  hand  court  and  then the
        receiver's right hand court.
7.4.2   If, in attempting to serve, a player fails to strike the ball while
        it is in play, he shall lose a point.

7.5     When the ball is struck in service, it shall be behind the end line
        of the server's court or  an imaginary  extension thereof,  but not
        farther  back than the part  of the server's  body, other  than his
        arms, leg or head, which is farthest from the net.

7.6     It is the responsibility of the player to serve so that the  umpire
        or assistant umpire  can see that he complies with the requirements
        for a good service.
7.6.1	If the  umpire  is doubtful  about  the correctness of a  player's 
	service but neither  he  nor the  assistant umpire  is sure it   is
	illegal, he may on the first occasion in a match interrupt play and
	warn the server without awarding a point. 
          On  any subsequent occasion in the  same match  at which the same
        player's service  is  of doubtful  correctness, for the same or any
        other  reason, the  player shall not be  given the  benefit  of the
        doubt and shall lose a point.
7.6.2 	Where,  however, there  is  a  clear failure  to  comply  with  the
        requirements  for a good service  no  warning should be given and a
        point should be awarded against the server.

7.7     Exceptionally strict observance of the prescribed method of service
        may be waived  where the umpire is  notified, before  play  begins,
        that compliance is prevented by physical disability.

From usatt@earth.usa.net Fri Aug 18 15:24:47 1994
Subject: *   8. A GOOD RETURN

8.1     The ball, having been served or returned in  play, shall  be struck
        so that it passes directly over  or around the net and its supports
        and touches the opponent's court, except that:
8.1.1 	If the ball, having been served  or  returned in play, returns with
        its own impetus over the net it may  be struck so  that  it touches
        directly the opponent's court.
8.1.2 	If  the ball, in passing over or around the net, touches the net or
        its supports, it shall be considered to have passed directly.

From usatt@earth.usa.net Fri Aug 18 15:24:47 1994
Subject: *   9. IN PLAY

9.1     The  ball shall be  in  play  from the last moment at  which  it is
        stationary before being projected in service until:
9.1.1 	It  touches something  other  than the  playing  surface,  the  net
        assembly, the racket held in the hand or the racket hand below  the
        wrist.
9.1.2   The rally is otherwise decided as a let or a point.

From usatt@earth.usa.net Fri Aug 18 15:24:47 1994
Subject: *   10. A LET

10.1    A rally is a let:
10.1.1 	If the ball served,  in passing over  or around the net, touches it
        or  its  supports,  provided  the  serve  is  otherwise good or  is
        volleyed by the receiver or his partner.
10.1.2  If the service is delivered when, in the opinion of the umpire, the
        receiving player or pair is  not  ready, provided  that neither the
        receiver or his partner attempts to strike the ball.
10.1.3 	If, in the opinion of  the umpire  or assistant  umpire, failure to
        make a good return or otherwise to comply with the Official Laws is
        due to a disturbance outside the control of the player.
10.1.4  If it is interrupted for correction of an error in playing order or
        ends.
10.1.5  If it is interrupted for introduction of the expedite system.
10.1.6  If it is interrupted for warning a player for a service of doubtful
        correctness or that he has failed to notify a change of racket.  If
        a  player  fails  to notify  the  umpire and  his opponent when  he
        changes his racket, the umpire shall immediately report this to the
        referee.  On the first occasion the referee shall disqualify him.
10.1.7  If the conditions  of play are  disturbed in a way  which,  in  the
        opinion of  the umpire or assistant umpire, is likely to affect the
        outcome of the rally.

From ttennis@bu.edu Fri Aug 26 15:24:47 1994
Subject: *   11. A POINT

Unless the rally is a let, a player shall lose a point:
11.1  	If he fails to make a good service.

11.2  	If he fails to make a good return.

11.3 	If he obstructs the ball, except as provided in 10.1.1.

11.4 	If the ball touches his court and then again the playing surface.

11.5  	If he strikes the ball twice successively.

11.6  	If he strikes the ball with a side of the racket blade having an
        illegal surface.

11.7 	If he, or anything  he wears or carries,  moves the playing surface
	while the ball is in play. 

11.8  	If his free hand touches the playing surface while ball is in play.

11.9  	If he, or anything he wears  or carries, touches  the  net  or  its
        supports while the ball is in play.

11.10 	If,  in  doubles, he strikes the ball out of sequence, except where
        there has been a genuine error in playing order.

11.11 	If, under the expedite  system,  his service and  twelve successive
        good returns  of the  serving  player or pair  are each followed by
        good returns of the receiving player or pair.

11.12 	If the umpire assesses a penalty point against him.

From usatt@earth.usa.net Fri Aug 18 15:24:47 1994
Subject: *   12. A GAME

12.1 	A  game shall be  won by the player or pair first scoring 21 points
        unless both players or pairs have scored 20 points, when the winner
        shall  be the  player or  pair first scoring 2 points more than the
        opposing player or pair.

From ttennis@bu.edu Fri Aug 26 15:24:47 1994
Subject: *   13. A MATCH

13.1  	A  Match shall consist  of the  best of three games or  the best of
        five games.

13.2 	Play shall be  continuous throughout, except that any player  shall
        be entitled to claim an interval of not more than 2 minutes between
        any successive games.
13.2.1	The  referee  may  allow  a  suspension  of  play   of the shortest
	practical duration (in no circumstances  more than 10 minutes) if a
	player is temporarily  incapacitated by an accident, provided  that
	in the  opinion of the referee  the suspension is  not likely to be
	unduly disadvantageous to the opposing player or pair. 

13.3    Short  reasonable  pauses for such  purposes as  towelling  may  be
        taken, but  only after every 5 points or  at the change  of ends in
        the last possible game of a match.

13.4    A player who breaks his racket shall immediately resume play with a
        spare racket kept close to the playing area,  or  one handed to him
        in the playing area.

13.5    Doubles  matches, regardless of the  format  of  the competition or
        position of the match in the draws (semi-finals, finals, etc) shall
        be two of three games.  

From usatt@earth.usa.net Fri Aug 18 15:24:47 1994
Subject: *   14. THE CHOICE OF ENDS AND SERVES

14.1    The choice  of ends  and the right  to  serve or receive first in a
        match shall be decided by toss.

14.2    The winner of the toss may:
14.2.1  Choose to serve  or  receive first, when  the  loser shall have the
        choice of ends.
14.2.2	Choose  an  end,  when the loser shall have the  right to choose to
        serve or receive first.
14.2.3  Require the loser to make the first choice.

14.3    In doubles, the pair who have the right to  serve first in any game
        shall decide which partner shall do so.
14.3.1 	In the first  game of a match, the  opposing pair shall then decide
        which partner will receive first.
14.3.2	In subsequent games of a match, the serving  pair will choose their
        first server  and  the  first receiver  will  then  be  established
        automatically to correspond to the first server as provided in Rule
        16.6.

From usatt@earth.usa.net Fri Aug 18 15:24:47 1994
Subject: *   15. THE CHANGE OF ENDS

15.1    The player  or pair who started at one end in a game shall start at
        the other end  in the immediately subsequent game, and so on, until
        the end of the match.

15.2    In the  last possible game of a  match, the players or  pairs shall
        change  ends when first either player  or pair reaches the score of
        10.

From usatt@earth.usa.net Fri Aug 18 15:24:47 1994
Subject: *   16. THE CHANGE OF SERVICE

16.1    In  singles:  after five points,  the  receiver  shall  become  the
        server,  and so  on, until the end of the game, or the score 20-20,
        or the introduction of the Expedite System.

16.2    In Doubles:
16.2.1	The first five services shall be delivered by  the selected partner
       	of the pair who have  the  right to serve and shall be received  by
        the appropriate partner of the opposing pair.
16.2.2 	The second five services shall be delivered by the  receiver of the
        first five  services and shall be  received  by  the partner of the
        first server.
16.2.3 	The third five services shall  be  delivered by  the partner of the
        first server  and shall  be received by the  partner  of  the first
        receiver.
16.2.4 	The fourth five services shall  be delivered by  the partner of the
        first server and shall be received by the first server.
16.2.5 	The fifth five services shall be delivered by the first server  and
        the players shall thereafter serve and receive in the same sequence

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